dvvega said:magnus: the whole point is that it's a rule open to abuse by players who just want to make items for themselves or other party members at a massive reduction in cost.
So DM sense comes into it.
Hashmalum said:If anything, the price to create ought to go up 30%. It serves as something of a security feature: the item is less likely to be stolen and used against you, and the thief will have a hard time even finding buyers for the stolen item. Of course, the item is considerably less valuable to someone who can't use it. It all just goes to show that the game designers had no clue that the entire concept of value is relative. (This is the reason I despise spells like know value and detect gems, BTW.)