I have questions on the mechanics of the spell hypnotic pattern. I have a friend running a wizard in a campain, and we were trying to figure out how this works. i left my PHB in my car, so ignore any little details i get wrong
Anyway, it effects 2d4+1 hd of creature/level. it lasts concentration +2 rounds.
now, my question is, well, how does thsi spell work? creatures that fail their save stand motionless or "stunned"? are they in like a waking sleep? can you coup de grace or attack them once or repeatedly without waking them?
the spell reads, "standing headlesss of all else" or something to that effect. but then it goes on to say, "as effected by hypnotism"... but you can't do anything like suggest to them if they are "hypnotized", as per the spell.
so, what state are the victims in?
what qualifications are in place for them to gain benefits to their saves vs. their spell, gain additional saves, or be automatically broken from the spell?
so far, we're using this spell as a 2d4+1 HD sleep spell that lasts concentration +2 rounds. This seems fairly balanced in theory with the sleep spell, and maybe this is how it works, but we're really unsure because of the references to the "Hypnotism" spell. also, there's the argument of who's going to stay hypnotized if people take a couple whacks at them? and then, can you coup de grace someone that's standing their helpless? can they be awoken like sleep by companions?

Anyway, it effects 2d4+1 hd of creature/level. it lasts concentration +2 rounds.
now, my question is, well, how does thsi spell work? creatures that fail their save stand motionless or "stunned"? are they in like a waking sleep? can you coup de grace or attack them once or repeatedly without waking them?
the spell reads, "standing headlesss of all else" or something to that effect. but then it goes on to say, "as effected by hypnotism"... but you can't do anything like suggest to them if they are "hypnotized", as per the spell.
so, what state are the victims in?
what qualifications are in place for them to gain benefits to their saves vs. their spell, gain additional saves, or be automatically broken from the spell?
so far, we're using this spell as a 2d4+1 HD sleep spell that lasts concentration +2 rounds. This seems fairly balanced in theory with the sleep spell, and maybe this is how it works, but we're really unsure because of the references to the "Hypnotism" spell. also, there's the argument of who's going to stay hypnotized if people take a couple whacks at them? and then, can you coup de grace someone that's standing their helpless? can they be awoken like sleep by companions?
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