Its not hate, its just that for the purpose of the exercise, some need to be cut.What is this assassin hate. I have so many players that play that. Same with Oath of the
Ancients
I see a lot of Oath of the Ancients and it's mechanically strong too. I strongly suspect it's vastly more popular than Vengeance, even, let alone the other Paladins except Devotion - anyone adding Crown and Glory isn't looking at what archetypes are missing, what's popular with players, or anything of the sort, because they're basically just mechanically rubbish, less-flexible versions of Devotion, thematically. It's basically what you add if you only want 1E-style Paladins to be available, which would be a confusing starting point to say the least.What is this assassin hate. I have so many players that play that. Same with Oath of the
Ancients
So the answer is to have three nearly-thematically-identical archetypes instead? Don't you feel that's going too far in the other direction? Crown and Glory are very close to Devotion in theme, associated imagery, and so on (all "shining" Paladins), and both have weaker mechanical designs than Devotion (Glory just bad). If anything they should be deleted and folded into Devotion or the Paladin base class as options. At least your suggestion of Conquest is one doing something different - it's a terrible design but conceptually it's cool.The OotA is cool, but maybe a little far from what people imagine as ''Paladin'' to be in a PHB. But its an incredible archetype, I agree.
I like that sorc rule!Sorcerer - Gain access to all Metamagic options, the options they pick get their sorcery points reduced by 1 when used
Wizard - Drop the long rest requirement for changing out spells. Just need to use the minutes per level.
I see a lot of Oath of the Ancients and it's mechanically strong too. I strongly suspect it's vastly more popular than Vengeance, even, let alone the other Paladins except Devotion - anyone adding Crown and Glory isn't looking at what archetypes are missing, what's popular with players, or anything of the sort, because they're basically just mechanically rubbish, less-flexible versions of Devotion, thematically. It's basically what you add if you only want 1E-style Paladins to be available, which would be a confusing starting point to say the least.
However Assassin is just straight-up badly-designed, and plays badly. It's terrible at its own job and essentially a "trap" for players who think it's the most dangerous Rogue (it's actually one of the less-dangerous kinds). Hence it getting the boot.
So the answer is to have three nearly-thematically-identical archetypes instead? Don't you feel that's going too far in the other direction? Crown and Glory are very close to Devotion in theme, associated imagery, and so on (all "shining" Paladins), and both have weaker mechanical designs than Devotion (Glory just bad). If anything they should be deleted and folded into Devotion or the Paladin base class as options. At least your suggestion of Conquest is one doing something different - it's a terrible design but conceptually it's cool.
And if we follow the same logic for other classes, EK and AT would have to go, but you have AT in, and Psychic Warrior and Rune Knight which are a good deal further from the Fighter archetype than OotA is from Paladin.
The premise is that in a revised PHB classes get at most X* + 1 number of their subclasses and what those subclasses are can be reshuffled from all the available subclasses in the PHB + Tasha's + Volo's + etc.So is the premise that each class gets the 2-3 subclasses, and so everything else is on the cutting room floor? Or can in theory all subclasses remain if desired?
I agree. Clerics should really have been like the Warlock where you choose your play style and then choose your domain. With the possibility of adding a Divine Archer later on or something.Clerics are tricky. I hope they reassess the current approach and move to away from god type = cleric type. It's lore-dumb and limiting. Having say melee, healet/buffer and invoker(nuker/CC) subclasses would make sense with maybe only 1-2 powers from god choice.
Wizards I think need a similar treatment to Clerics. School specialist could become one subclass not a ton.