Windjammer
Adventurer
That's beautiful and I try to to that as much as I can in my own games too. But one thing I constantly stumble over is to allocate proper DCs. To be sure, page 42 in the DMG correlates specific outputs of damages to skill use DCs - but what about the other conditions - knocking prone, dazing a creature, and so on? I've tried to do a hierarchy of these (i.e. which condition is more "powerful" and hence would demand a higher DC from a game-balance perspective) but always failed to come up with something.1. Take a look at the stunt rules on page 42 of the DMG. Basically, this gives the DM guidelines for letting the players ignore their normal powers and do cool stuff that involves the environment. Kick people into fires, drop tapestries on their heads, all sorts of things. Making copious use of this may help alleviate your frustration with martial powers that are only used once a day, just because you can get a similar effect by using stunts.
So I'd like anyone who has done some progress on this point to share their insights with us, please! First round goes to Piratecat, who seems to hold promise.
