I also have the books [merged] (info on upcomming Power sources and more)

Thanks for the Complexity mechanics of Skill Challenges....

But, how open-ended are skill challenges described? What are the options for running a skill challenge?
 

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Vorpal weapon is nasty. Not the insta-kill it used to be, but might as well...

Lvl 30 magic weapon. +6 enhan to hit and damage
Deals +1d12 per enhancement on a crit (so basically +6d12)
Whenever you roll the maximum result on any damage die for this weapon, roll that die again and add the additional result to the damage total. If a reroll results in another maximum damage result, roll it again and keep adding.
Also has a Daily Power that is a FREE Action...When you hit with the weapon, deal an extra 3d12 damage with the attack.
 

Everybody says that multiclassing allows you access to your paragon path. What of Epic Destinies? It's a strange take, but could I be a FIGHTER/wizard/Battle mage/Archmage? Simpler put, how do epic destinies handle requirements for entry?

If it doesn't let you get in from MC, doesn't that mean there is one for wizard, one for rogue, and 2 for everybody else to share (for now anyway)?
 

Archmage requires you to be a 21st level wizard, so no, you cannot enter the class if all you did was take the Arcane Initiate feat.

Deadly Trickster has a requirement of 21st level, Dex or Cha 21, and training in Acrobatics, Bluff, Stealth, or Thievery. These are rather easy to acquire since you can buy training in any skill with a feat and stat boosts are plentiful.
 

RigaMortus2 said:
And Combat Reflexes is horrible now... (+1 on OAs, that's it?)

Probably because you can have as many OA's a round as you like but only 1 per combatant. Combat reflexes has to change as multiple OA's are irrelevant from a Feat now :)
 



Stogoe said:
Wouldn't the Close descriptor negate OAs?

Dont think anyone came back to this. Looking at attack types Close doesnt have "provokes opportunity attacks" mentioned in the summary box, unlike Ranged and Area attacks so i think your right. And checking "what provokes" in the OA section it only mentions ranges and Area attacks

makes those close blasts from the wizard actually really nice.
 

chaotix42 said:
Archmage requires you to be a 21st level wizard, so no, you cannot enter the class if all you did was take the Arcane Initiate feat.
Are you sure? Arcane Initiate allows you to be considered a wizard for the purpose of qualifying for stuff, so if you're 21st level, and you're considered a wizard, doesn't that make you a 21st-level wizard?
 

Tuft said:
Acrobatics has a specific "Stunt" option that are not present in the other skills. That allows you to do something "tumble-ish" (think the example was something like "vaulting over an opponent") IF you manage to sweettalk you DM into it (read: I think the difficulty was set by the DM on a case-by-case basis, no fixed rule.)
Sounds intriguing. Can't wait to read it for myself (I'm the DM but I'm playing a scoundrelish PC in a SWSE game right now and I quite like the whole "trained only" concept for skills in that game and I was hoping that they'd keep some sort of tumble in that anyone could use rather than limit it to a purely 1/encounter rogue power).
 

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