ShockMeSane
First Post
Oh, and just because I really want to know, whenever someone gets around to the MM:
Beholders. Tell me!
Beholders. Tell me!
Like the old colossal, then. And Tiny includes "... and down, if you really need those?" With size being deempha-sized, it makes sense to shave off some size categories.Mouseferatu said:Yes it will. "Gargantuan" basically includes "..and up."
RandomCitizenX said:Warlocks can also use rods and wands as implements.
Voss said:Ah, a useful question:
the point buy system-
Starting points, cost for each score, 'typical' number of points you get to spend.
Please and thank you.
RandomCitizenX said:you start with 8, 10, 10, 10, 10, 10 and buy up from their with 22 points. It starts on point for point basis until you get to 14, then it is 2 points for one ability point until you get to 17 when it jumps to 3 points.
To get from 10 to 18 is 16 points
Orcs get a bonus to Str and Con, and their racial power is an encounter attack that lets you regain a healing surge. They also gain an additional 2 move on a charge.
Amy Kou'ai said:Wait, rods? What?
Mind telling us about arcane implements and the wizard implement paths?
Thanks!RandomCitizenX said:Orcs get a bonus to Str and Con, and their racial power is an encounter attack that lets you regain a healing surge. They also gain an additional 2 move on a charge.
Gnomes get a bonus in Int and Cha, and their racial power is an encounter reaction that makes them invisible until they attack or the end of their next turn. They can also get a free stealth check if they have cover or concelment when they make an initiative check.
Voss said:Ta, I appreciate it. It actually works out for the KotS characters and the tiefling warlord, which is good.
Wouldn't 18 be 15 points?
1 (11) + 1 (12) + 1 (13) + 2 (14) + 2(15) + 2(16) + 3 (17) +3 (18) =15
Voss said:Ta, I appreciate it. It actually works out for the KotS characters and the tiefling warlord, which is good.
Wouldn't 18 be 15 points?
1 (11) + 1 (12) + 1 (13) + 2 (14) + 2(15) + 2(16) + 3 (17) +3 (18) =15
Orcs sound potentially interesting. Good fighters and warlords, not bad at clerics and paladins, depending on the powers you pick.