Derren said:
1. I rather wanted to know if the resistances work like in 3E (subtract the number from every attack) or like thresholds (subtract it if the damage is lower than the resistance, otherwise its full damage) or like the Star Wars shield rules, etc.
Any time you take damage from an attack that you resist, reduce the damage by the amount of your resistance.
2. Is there any other ability to get elemental resistances, for example with magical items?
- Be a tiefling.
- Resistance is a Wizard Daily power that grants resist = level + Int mod to one creature for the encounter or for 5 minutes. You can choose to resist one damage type from pretty much every type there is.
- Cloak of Resistance (Daily): Minor action, +1/+2 cloak gives resist 5 to all damage till start of next turn. +3/+4 gives resist 10, +5/+6 gives resist 15.
- Cloak of Survival: has a Property (always active) that grants a bonus to Endurance and resist cold and fire 5. +4/+5 cloak grants resist 10, and +6 cloak grants resist 15. Much more expensive than the Cloak of Resistance.
- Dragonslayer Weapon: also has a Property that grants resistance to dragon's breath weapon attacks (any color). The +2 version grants resist 5, the +3/+4 grants resist 10, and the +5/+6 version grants resist 15. Same cost as the Cloak of Survival, actually.
- Guardian Shield (Daily): Immediate interrupt, when adjacent ally is hit by an attack you are hit by it instead and gain resistance to all damage = 1/2 the damage the attack dealt, till the start of your next turn. The lvl 20 version can protect anyone within 5 squares, and the lvl 30 version anyone within 10 squares.
That's every way to get resistance in the PHB.
There are a lot of other ways to gain resistance too.
- A Berserker weapon has a Daily minor action power that, among other bonuses, grants resist all (amount based on level, like pretty much every item) till end of encounter or until you get KOed.
- Tombforged armor is chain that has a property that resists necrotic damage.
- Sunleaf armor can be cloth, leather, or hide, and resists radiant damage.
- Ghostphase armor is cloth only and at +3 and beyond grants a resist necrotic property. Also lets you turn insubstantial as a Daily minor action!
- Flamedrinker armor is plate only and has resist fire property. Can also as a Daily interrupt grant massive fire resistance to you and all allies in 5 squares till SONT - very sweet.
- The Ironskin Belt has a Daily that resists weapon damage until EONT.
- The Stormwalker's Cloak has a property that resists up to 15 lightning and thunder.
- An Amulet of Health resists poison.
- Helm of Ghostly Defense has a property that resists necrotic damage.
- The Shield of Warding has a Daily immediate interrupt that grants an ally 15 or 20 resistance based on the item's level.
- The Shield of Protection grants you + adj. ally resist a lot vs. all till EONT!
- Shield of Deflection has a resist vs. ranged attack damage property.
- The Dragondaunt Shield has a property that grants resist all vs. any dragon's attacks!
There are more...