riprock said:
Say what you like about AD&D -- it was *hard* to become a god and the DM's judgement was written into the process.
Likewise, in the Rules Cyclopedia --- becoming a god was doable, reasonable, and very challenging.
Really, no 3.5 DM would allow Pun-pun. It says so in the thread. 3.x DMs might not want to alter rules, but they can feel free to say "no". (Mind you, some threads on this board involve prolonged rants at DMs who dare to say no.)
There's a funny thread at the WotC board where something similarly silly happened; a rogue (I think 12th level or so) married a 40th-level mage who works as a maid. It's a DMing problem.
DMs who can't say no end up with crazy archers who can make 17 attacks every 2 rounds (without Haste) using some broken kit, or thri-kreen psychics who can attack 12 times per round (with the 2e psionic version of Haste that had no aging penalty - I abused this one), or PCs who can control a Deck of Many Things to the extent that they only draw good cards (I chose not to abuse this one, but other players did), or PC Chosen of Mystra (I foolishly allowed this one once, and of course didn't understand their powers), or what not. (And no, most of these happened in different campaigns.)
All that happened under 2e rules. The DM either learns to say no, quits DMing, or runs into Pun-pun like problems. You could break 2e using just the core rules too, and you can say the same thing about 3e.
I agree on the balance problems with the books - I don't really think it's worse than 2e, if only because 3e doesn't yet have as many books (using no math here, just a guess). The more books you allow into your campaign, the more balance problems. There's so many books WotC can't possibly playtest every aspect of every book with each other, and there's holes in the playtesting process too, which I know about having been a playtester.