I Am Liberated (and my NPCs are too)

Snoweel

First Post
Does anyone else feel they've been freed to create the NPCs they want now that they don't have to assign class levels to them?

Excellent.
 

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doppelganger

Explorer
I'm a little torn over this. Part of me likes the ease of creating NPCs that are as capable (or not!) as I want them to be and part of me misses the exact skill control that the level/skill system of 3.X gave me.
 

Ravellion

serves Gnome Master
Does anyone else feel they've been freed to create the NPCs they want now that they don't have to assign class levels to them?

Excellent.
Mostly, yes. I did feel kind of embarrased when the players asked me what kind of armour the NPC was wearing, and I couldn't give an answer immediatly :blush:
 

Remathilis

Legend
Actually, I've always used PC creation rules for NPCs (since 2e) so the idea of NPCs being unfettered to the PC class system took some adjustment. However, I'm digging it now!
 

ki11erDM

Explorer
Does anyone else feel they've been freed to create the NPCs they want now that they don't have to assign class levels to them?

Excellent.

Yes! I just want slightly more information about creating NPCs and monsters... but looks like Dragon might be doing that for me : )
 

Kzach

Banned
Banned
Yes, definitely.

In 3.x there was an expectation from players that NPC's had to conform to the rules. If I deviated there were always people who cried foul. In fact, it was a big reason I stopped playing. It's not that I couldn't ignore the rules, it's that the players would be peeved if I did, and this went for several groups I was in over several years. It was a very common sentiment.

Now that it's a part of the rules system that the players should expect the unexpected, it's very liberating. I've already made up a nasty encounter for a 1st-level party that involves a voluntary demonic possession. A 3rd-level solo monster that is the BBEG of an adventure scenario :D
 

Wolfspider

Explorer
Yes, definitely.

In 3.x there was an expectation from players that NPC's had to conform to the rules. If I deviated there were always people who cried foul. In fact, it was a big reason I stopped playing. It's not that I couldn't ignore the rules, it's that the players would be peeved if I did, and this went for several groups I was in over several years. It was a very common sentiment.

Reading about experiences like this always makes me really appreciate my gaming group. I have been coming up with whatever I darn well please for years with the people I play D&D v3.5 with, and they've just sat back and enjoyed it. I guess they trust that I am not trying to cheat them and that my true purpose is to make sure they enjoy themselves.

I guess some players are just too adversarial.
 


Simm

First Post
No, I've always been that free. There has never been a NPC I wanted that I couldn't create within the rule framework of 3e.
 

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