I am surprised I am still excited for Daggerheart

Your stated position was:

The bolded bits are what, personally, I find to be ridiculous.

Not preferring that that they do, which I also prefer, but saying that if they want to be a publisher, they essentially must put out extra material for every single RPG they publish. The reality is a lot of really good RPGs have had very little or no support, and are still really good RPGs.

Also, and you don't say this, but it's implied, it seems like you might be assuming they're going to do the same with Daggerheart, and I don't think that's a logical assumption personally, unless Darrington said they were going to put out a ton of stuff for CO, and then just didn't (wait, did they?). One suspects that if Daggerheart is successful they'll actually be pretty keen to sell sourcebooks and adventures and card packs for it. Especially those high-cost high-margin card packs.


Me too! But I accept this is because I am a lazy so-and-so sometimes, and I don't think it's like, an intrinsic and nigh-required part of publishing RPGs.
I come from the '90s (well, '80s as a gamer but I loved the '90s). In my day that's just the way it was done!
 

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My interest faded fast with Daggerheart. I'm always interested in new RPGs before I know anything about them but as soon as they started revealing things it went down hill fast. The cards was a major turn off (unnecessary components and extra costs) and then you didn't just succeed or fail you did it with fear or hope adding more balls for the GM to juggle.

I still wouldn't be opposed to try it but feel like I probably won't by it myself.
That's me too. A buddy of mine is excited and wants to run a game. I'll play, but that's probably as far as it'll go.
 

Yes. I have it. I try to use it whenever I need to revisit 5e, at least from the GM's side.
The frustrating point is the rare times it's not compatible. Like when I need to look up a spell from 5e that doesn't exist in Level Up. So then I have to scramble to find my old PHB. Because my players, you know, won't look up their own spell descriptions.
I'm working on a document translating all the WotC stuff I want to keep for Level Up.
 

Core Book just went on pre-order at DriveThruRPG.


Awesome. I think I'm going to do the preorder at Demiplane and I've already got the physical core coming whenever release happens, so it's more about occasional reference and character building than needing a PDF (which I think Darrington includes with physical orders, not sure).
 

I'm mixed on this. The collector in me, obviously, wants to get my mitts on the hardcover and the cards. But having run a few sessions of the beta, I'm not sure if its a good fit for my group, or even the kind of game I want to run right now.

I am curious to look at reviews for the finalized rules.
 

I was initially interested and followed the early play tests, but the game just failed to win me over. I didn’t hate it, and I would be willing to try it out if someone I knew wanted to run it, but I personally wouldn’t choose it over D&D.
 

Unfortunately I lost interest in running the game after the third playtest revision changed enough that I didn't like what I was seeing, and I just jumped back on the D&D 2024 bandwagon.

However, one my players really took a liking to the game during playtest and has decided to pick it up on release and run a couple campaigns for us. I may not be in it as a Games Master but I am looking forward to playing Daggerheart in the future. Already pondering some character ideas.
 



What an interesting response.
I'm sorry if my response is not to your liking, but it is my genuine gut reaction to seeing the cover. I can say more at length if you would like, but I also didn't want to be too critical about it in a thread for people excited about the game itself.
 

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