I am surprised I am still excited for Daggerheart

DH will be a game I will try out for sure when it's published. I think they give just enough emergent results that it makes handling them easy; that they have them all is a feather in the game's cap. Heroic fantasy with a bit more of a narrative bent but still not ignoring combat tactics entirely is something I'm very much curious about.
 

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Im sooooooo very happy I didn't back it and tbh Ive no interest in dagger dark though I wish it as much success as it'll get.

So is this going to be the new CR game system is switching to?
I don't feel it would be in Critical Roles interest to stop playing 5e campaigns, as it's the most well known RPG and what people most associate them with. I think they would loose a lot of viewership if they did. I would imagine they will continue with 5e campaigns and have short Daggerheart games run in between the breaks of their 5e campaigns or run it with other people for say 6 episodes like they did with Exandria Unlimited.
 

Also, hard to imagine that critical role doesn’t have a financial arrangement with WotC to use 5E. I agree that critical role would lose viewership if they left behind D&D but I also think critical role is a consistently excellent advertisement for the game - WotC marketing dollars are being spent here.
 

Also, hard to imagine that critical role doesn’t have a financial arrangement with WotC to use 5E. I agree that critical role would lose viewership if they left behind D&D but I also think critical role is a consistently excellent advertisement for the game - WotC marketing dollars are being spent here.
CR and WotC certainly have a business relationship, but I would be surprised if it was as simple as WotC paying CR to play D&D.

Did CR migrate to 2024 5E?
 


I haven't looked at any development in months. Same with draw steel. I looked at my dc20 PDF yesterday, and yuck.

Otoh, nimble and what @mearls are working on excite me a lot

But I am using a variant of dagger heart initiative....
 



My interest faded fast with Daggerheart. I'm always interested in new RPGs before I know anything about them but as soon as they started revealing things it went down hill fast. The cards was a major turn off (unnecessary components and extra costs) and then you didn't just succeed or fail you did it with fear or hope adding more balls for the GM to juggle.
I just wanted to note that the cards aren't necessary to play. They're just a summary of a particular ability or power. We played a mini campaign and I just copied and pasted the text into a character sheet I mocked up. I think some players might like it. I know in 4E some people loved power cards and some of us just wrote things down.
 

The cards are turn off for me too… I inevitably always lose/misplace cards. But I do understand how they can be a valuable play aid and certainly critical role loves selling merch.

I really really hope they replicate all the information on the cards, in the actual book. (I recall that the Ironsworn: Starforged RPG has information on asset cards - a separate product - that is required for char gen but the info isn’t in the core book.)
 

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