dbm
Savage!
AyeAgreed.
AyeAgreed.
Not a Shadowdark fan then, I take it?Wit is for me a secondary consideration in a RPG sourcebook. I want comprehensiveness.
Probably why I don't like it, myselfI am repeatedly surprised and giddy as I read through this book. It's amazing to me that both Matt Mercer and Matt Colville have recapitulated D&D 4E in wildly different ways as their flagship games. So many best of and greatest hits of D&D 4E were brought forward in Daggerheart. So many things refined and revised and simply improved upon. If the mechanics hold together in play like they read on paper, this just might be my go-to fantasy RPG going forward.
Cute. I love Shadowdark, because it feels like an old school game, and because it's easy to use with TSR materials, and because it's easy to mod. I can make it comprehensive, just like I do with my Level Up game.Not a Shadowdark fan then, I take it?
Funny - for Star Wars I prefer the 2E Revised and Expanded book.My favorite way to play Star Wars is with Savage Worlds. It just works, like right out of the book with almost no effort. The more Jedi or space are a focus the more likely you might need a little bit of extra support, but even then not much.
I also like WEG 1E for Star Wars because it is easy. 2E and 2E revised unfortunately bloated the system.
I'm surprised to say that I ordered it yesterday and have been looking through the PDF. I can thank 12+ hours of content from Knights of Last Call on YouTube for making me interested.
I doubt I'll find a group to play it, but I want to show my support for an interesting system.
Star TrekIt seems like most "Movie/TV IP merchandized" RPGs sell like absolute hot cakes then no-one actually plays them! Which I guess is kind of ideal for the people making them, because they can just keep churning them out! The only exception I can immediately think of is the Alien RPG, which seems to have a decent number of people playing it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.