JamesonCourage
Adventurer
Is that an inspection, or is that treating the wound? The PC in question was just inspecting the wound, not treating it, in what I'm discussing.In 4e, the rules for this are fairly clear - to make that inspection takes a standard action, and triggers a Heal check. If the Heal check succeeds, then the inspection reveals that the fallen PC is not dying. If the Heal check fails, then the inspection reveals that the fallen PC may well be in mortal trouble (although the inspecting healer is not certain of that).
From my experience of cinematic moments in fantasy movies (Conan, LotR, etc.), most people that fight the "PCs" are just out of their league, and have no real chance of hurting them. That is, Conan can kill 20 guys, but might lose to either one of the priests in a one on one fight. In the LotR movies, Boromir can fight many orcs at once, but Lurtz can fell him with several arrows. So, like I suggested, if you want a cinematic feel, have the players be higher level, have them fight a horde of goblins or other low level creatures, but add another threat if you want them to be legitimately challenged. In most cinematic moments in fantasy movies, the minions aren't much of a threat, and might only be one if they sneak up on a hero and put a sword to the back of their neck.Just adding to [MENTION=22779]Hussar[/MENTION]'s response - either the monsters are low level in which case the play is mechanically unsatisfying, or the monsters are levelled up or in sufficient numbers to pose a thread, in which case we won't get cinematic healing (which was the initial context in which JamesonCourage suggested using the level scale to move from gritty to cinematic). If the monsters pose a mechanicaly significant threat then we'll get real injuries with gritty healing times (assuming pre-4e natural healing).
If you want gritty, play lower level, where those goblins are a real threat, no matter how skilled you are. This just isn't the case from what I've observed of cinematic fantasy movies. As always, play what you like
