TheAuldGrump
First Post
True, except for Con bonuses. It is a lot easier to get Con bonuses to HP in 3e.This is why I find these discussions so difficult. I mean, 4th level cleric with 7 HP. Ok. Now, how in the world is that anywhere near average? A cleric, even in B/E get's d6 or d8 hp? I forget which. But, either way, 4d6 averages to 14 hp and 4d8 averages to 20. So, your lethality has a lot more to do with the fact that your characters are runnign around with HALF their average hp. Heck, even your fighter is significantly below average.
So, how does that show anything? Yup, if your characters are running extremely bad luck, they die more often. Well, that's 100% true I suppose.
OTOH, if we actually wanted to talk averages, 3ed characters up to 10th level have pretty much the same average hp (maybe slightly higher since they start at max hp at 1st level) as their AD&D counterparts. After 10th? Sure, no problem. 3e characters get a lot more hp.
Not really disagreeing, over all, but it can make a difference.
But they can also put out a lot more damage in the same number of rounds. By and large characters got more deadly. But then, so are some monsters....OTOH, the monsters average FOUR TIMES more damage. Do 3e characters have 4 times more hit points on average? And, let's not forget to actually compare apples to apples and the presumed 25 point buy character. Now, you've got maybe a 12, 14 Con, for +2 per HD. My 3e character on average has maybe 20-30 more HP by 10th level. Given that CR 10 creatures in 3e can deal out over 100 points of damage in a single round (something that NOTHING besides unique monsters can do in AD&D) I'm thinking that 3e characters are really not more durable.
And let us not forget 'Save or take a boatload of damage'. Fireball used to really be something to fear.I'll stand by the idea that it's the SoD stuff that makes AD&D more lethal. Combat damage? Small potatoes.
And often the fireball that killed you was from your own magic-user forgetting how big fireballs were when he cast his first one... My first bit of kindness as a DM - allowing the magic-user to not cast that fireball once he realized that it filled that 30' x 30' X 10' room, then flushed back down several hundred feet of 10 X 10 corridor....

I have seen extremes go both ways - it was almost a given in one game that I ran that the party would face a young dragon, and get away singed but still well up in HP, but then would get slaughtered by four goblins with bows.... There used to be jokes that the BBEG would prepare for battle by tying banana peels to his feet, but his henchmen might as well have RPGs....Just a point about discussing game presumptions. I'm not, in any way, denying that Az (sp) or DannyA had the experiences they had. I totally believe both of them. I do think that what they claimed happened in their games really happened.

For some reason that problem never cropped up in 3.X, but I blame luck of the dice more than anything.
Sometimes it is just luck of the dice.What I'm trying to drill down to is how.
For what it is worth, Pathfinder does not treat a level 5 fighter as a CR5 encounter.... So at least some folks agree with you on that.Whenever this topic comes up, it can generally get pinned down to a combination of one or more of the following three elements:
1. Houserules. And, in here I'd include rule misinterpretations too.
2. Design choices by the DM. If the DM, in 3e, is using mostly classes humanoids, for example, then all the encounters are going to be on the weaker end of the CR scale. While the mechanics say a 5th level monk is a CR 5 encounter, I'm going to say it's not as dangerous as a Troll. There are loads of other ways the choices of the DM can facilitate specific playstyles.
3. Strength of the PC's. Point buy value is a good measure of this and I know I've harped on it a few times. When you have PC's that are running in the mid 30's (or higher) for their point buy value, they act at least a level higher than what it says on their character sheet. An entire group of this can really make a large difference, particularly up to about 10th or 12 level. Also, let's not forget group size which includes the PC's, NPC's, pets, helpers, and various other hangers on. This can also radically change how the group operates.
And, generally, these three elements do pin down most of the reasons why a specific group might have experiences which are different from the game assumptions. Look at discussions of 1e for extreme examples of all three.

That said, I have never used point buy, and I am stingy with rerolling characters, so the numbers can go either way.
The Auld Grump