You know... for an edition whose primary edict is putting more power back into the DM's hands... there's an awful lot of DMs who apparently don't want to take that power and just choose to swap out the Reaper feat they don't like for another feat that they do.
If the feat exists, you either choose to use it or you don't. And if its mere existence is enough for you to decide you aren't going to play the game... then there's no real reason to follow along with its development, because if its not Reaper, there will definitely something else that'll make you declare the game dead and buried for you somewhere along the way. Save yourself the time and just play whichever game you're currently playing. Either that, or accept that there will be the occasional rule you'll have to adapt/change when the game gets released.
				
			If the feat exists, you either choose to use it or you don't. And if its mere existence is enough for you to decide you aren't going to play the game... then there's no real reason to follow along with its development, because if its not Reaper, there will definitely something else that'll make you declare the game dead and buried for you somewhere along the way. Save yourself the time and just play whichever game you're currently playing. Either that, or accept that there will be the occasional rule you'll have to adapt/change when the game gets released.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 It is the style of arbitration that we are discussing here.  And we can discuss it all day long, but nobody is going to change anyone's mind.
  It is the style of arbitration that we are discussing here.  And we can discuss it all day long, but nobody is going to change anyone's mind.
		 It's a matter of taste, here, and there's no absolute answer, fancy narrative explanations and post-hoc justifications be damned.
  It's a matter of taste, here, and there's no absolute answer, fancy narrative explanations and post-hoc justifications be damned. 
 
		 
 
		 
 
		 
 
		