I got Faiths & Pantheons!

Re: Re: Paladin-esque PrC?

Paladin said:


Nope, none of them have one in this book. :(

Yeah, I REALLY did not get that. Clerics of Helm, Tyr, Torm- they all just scream out player character. It was a bit of a head scratcher that not one of them had a PrC, especially in light of the overall craptastic supply of cleric PrCs in general.

Patrick Y
 

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Re: I hate to ask, but

Taren Seeker said:
Paladin, thanks on behalf of everyone for your willingness to type all of this stuff out.

But I need to ask..please can you post the stats of the Windwalker? Only as much as you're willing to type out of course. My 2E Windwalker needs to know if he's been following the wrong path for the last 2 years ;)

The prereqs would be most helpful.

Thanks again

No problem. :)

Windwalker Prerequisites:

Race: Human, half-elf, or air genasi
BAB: +5
Skills: Hide 5 ranks, Intuit Direction 5 ranks, Move Silently 5 ranks, Wilderness Lore 3 ranks.
Feats: Lightning Reflexes, Track, Weapon Focus (greatsword).
Spells: Ability to cast divine spells. Clerics who wish to become windwalkers must have access to the Air or Travel domain.
Patron: Shaundakul
Special: The character must have visited at least three different regions in her lifetime. The character must have flown at least once for an hour or more, whether by means of magic or an aerial mount.

Hit Die: d8

Level BAB Fort Ref Will Special
1 +1 +0 +0 +2 Air and Travel spells, soft fall
2 +2 +0 +0 +3 Cold resistance 5
3 +3 +1 +1 +3 Portalsense, air walk
4 +4 +1 +1 +4 Cold resistance 10
5 +5 +1 +1 +4 Smite fiend 1/day
6 +6 +2 +2 +5 Cold resistance 15
7 +7 +2 +2 +5 Windsong
8 +8 +2 +2 +6 Cold resistance 20
9 +9 +3 +3 +6 Smite fiend 2/day
10 +10 +3 +3 +7 Ride the winds

***ALL levels get "+1 level of existing divine spellcasting class"***

Air and Travel spells: A windwalker can prepare any spell from the Air or Travel domains as if it were on her divine spell list.
Soft Fall: The windwalker receives the constant effects of a feather fall spell.
Cold Resistance: (5, 10 , 15, 20) as standard resistance works.
Portalsense: Use analyze portal at will.
Air Walk: Use air walk at will.
Smite Fiend: Add CHA bonus to attack roll and add +1 point of damage per windwalker level to a fiend (evil outsider) once, then twice per day.
Windsong: Churn air in a 30 radius of herself creating a droning, roaring noise that disrupts concentration and drowns out normal noise. Those within the area (minus the windwalker) must make Concentration checks (DC 10 + 1/2 windwalker's class level + windwalker's CHA bonus) to cast spells or perform any activity which requires concentration. Creatures within 60' of the windwalker are effectively deafened until the windsong ends, or they leave the area. The windsong also acts as a windwall throughout it's entire area and functions as a countersong (as the bard ability) for all creatures within the churning air (the windwalker makes a class level check instead of a Perform check). Maintaining the windsong requires the concentration of the windwalker and can be used a number of per day equal to her class level.
Ride the Winds: Gains a flight speed of 100' (good).

*Whew!*
 

Strange that clerics of Helm can be lawful evil, the one step rule notwithstanding... Especially when one of his porfolios is paladins.
 

I just picked up this book, and it looks very nice. I'm also a bit disappointed that some of my favorite deities (like Mielikki and Torm) don't have PrCs in this book, but I do like that the PrCs in this book allow for some very different clerics from the usual.

Some of these PrCs have already seen light in Dragon, and I'm surprised that the Dancer of Sharess was not also reprinted in this book.

And what's with the Doomguide? Full spell advancement, full undead turning ability, standard cleric progression in BAB and saves, special abilities or bonus feats every level... the only drawback is a d6 for hit dice! How ironic is that? A god whose very symbol is one of balance (a skeletal arm holding the scales of justice) has a PrC that's one of those most unbalanced in the game!
 

Oh Damn.

Paladin said:


No problem. :)

Windwalker Prerequisites:

**snip**

*Whew!*

Ah, I knew I was going to regret converting the way I did...this is a powerful class that BREATHES Shaundakul. Not as powerful as some though (Sword Dancer?? Does anybody realize how broken dancing weapons can be?)

Anyways Paladin, thanks a bunch, just what I needed!

--Taren
 

You're right. I forgot that drow have only darkvision. They have no low-light vision. I'm wondering if there is a situation in which low-light vision is superior to darkvision.

Dark Vision is superior to Low Light Vision for two things:
  • Close-combat in utter darkness; and
  • Going to the toilet at night without having to turn on the lightswitch

In every other situation, LLV is better because it is in color and its range is virtually endless (you can see twice far as with puny normal vision). If you want to spot that pirate ship, a 120-ft. or 60-ft. darkvision won't help you; if you want to read a book by candlelight, darkvision will be useless (and in total darkness, you can't read at all, even with darkvision, unless it's written in braille as you can only see shapes); if you want to gaze at the stars, darkvision is useless whereas lowlight vision allows you to see stars human needs spyglass to see... Basically, darkvision is useful only in dungeon environments (and then again, only if there are no funky things like those glowing mushrooms, or incandescent lava falls, two staples of the genre no self-respecting dungeon can afford to omit); and low-light vision is better in every place where there is a bit of ligthing. This include every outside places and most buildings.

Lesser spellsong: she gains the ability to cast any of her 3rd level or lower spells spontaneously as domain spells.

Spellsong: as lesser spellsong, except up to 6th level spells are affected.
So, despite their name, they are not the same as Tome &Blood's bladesinger (for memory, lesser spellsong is here the capacity to take 10 on Concentration check when casting defensively when wielding a single longsword; and greater spellsong is the capacity to ignore arcane spell failure for armor). Damn elves. They always have to have abilities whose names are made with "silver", "spell", "blade", "dance" and "song", and so it gets confusing after a while, because it is a very reduced set of word.

Bah, doesn't the whole Demon/Devil worship go against the president set Deities/Demigods and Defenders of the Faith rulings.

A ruling that was not very popular as far as I know. People wants demon cultists; they're so classic villains, you have to use them at least once !

Plus:

Funny they do this in a Forgotten Realms sourcebook.

As I said, you have to allow demon cultists. In default D&D, this isn't much a problem: demon cultists worship an ethos, and revere a demon prince as their sect's guru. So, they get spells based on the ethos, and every one is happy. In FR, however, only deities can grant spells, not anonymous ethos. So, demon cultists could not get spells in FR... Except if demons (and other outsiders, of course) can be deities and thus grant spells. And everyone is happy.

One thing I continue to fail to understand is why the Great Mother is CE and yet her followers, beholders, are predominately LE? By the rules they cannot choose her as a patron!

LE beholder clerics can't take her as patron, sure. But non-divine-spellcasting classes, such as wizard (or rather, beholder-mage) and mere monster HD are not bound by the one-step rule. A very asocial and petty CE peasant could worship Chauntea, since she's the patron of agriculture. He would probably not really please her, and she would refuse to grant him spells, but since he's not a cleric, druid, ranger or paladin; this don't matter.

Like when they mistakenly refer to Mielikki as Elhonna
And
Odd... They also did that in Magic of Faerun.

In the web-feature "Perilous Gateway", look at the Dusty Rat Inn, in the "Portal in Amn" series. Maybe they've corrected it, but last time I checked there was a cleric of Fthaghn'Rlyeh, I mean, Fharlanghn (I always found this name lovecraftian, no wonder he's a deity of spatiotemporal anomalies (travel), non-euclidean probability (luck) and dark favor of unspeakables ones (protection)).

Now I'm not a big FR-Fanboy, but it strikes me as kinda strange that Chauntea is the most powerful force save Ao.

Is there any explanation given for this? I would have figured Mystra, Lathander, Tempus, Tyr, et al would have been on par with Chauntea, specially since power in the Realms is based on the number of worshippers. I have yet to read any canonical FR material that suggests Chauntea is the most worshipped deity.

It is, to the contrary, perfeclty logical. Chauntea *IS* Toril. The planet is her body. Every people on Toril depends on Chauntea because she's the very stuff they breathe, eat, drink, walk, and are made of. Chauntea is also the great-great-grandmother of all native life of Toril. Finally, she's the deity of peasant. Last time I checked, there's more peasants in the Realms than adventurers (Tymora, etc.), senile old sage (Mystra), etc. Lathander is probably the 2nd deity with the largest following, then the third ought to be Sharess or Waukeen (if Toril's men are like Earth's men, that is).

Huh? How can an entity have a Divine Rank above 0 and not be considered a deity?
It's a matter of distinction between the concepts of "deity" and "divine being". A deity is a divine being, but not all divine beings are deities. This all boils down to how you definite a deity, in fact. If you just use the simple definition "anything that can be worshipped is a deity", then everything is a deity, period. I guess the D&D definition of a deity is a bit narrower. Maybe we could say being a true deity (rather than merely a being with divine capacities) requires a certain way to grant spells to your worshippers.
As said SKR:
Actually, if you read the section in the book where it talks about worshiping fiends, it never actually refers to them as deities. You're just making a pact (usually for your soul, backed up with frequent sacrifices) and the fiend provides spells drawn from its own power. So the worshiper is in effect a cleric, but doesn't worship a deity.
It must be something in the way the spells comes from the worshipped being to the worshipper.

Strange that clerics of Helm can be lawful evil, the one step rule notwithstanding... Especially when one of his porfolios is paladins.
They can ? I would have though there was some sort of exception, like for St. Cuthbert in GH (a LN deity that can only have LN or LG clerics). Oh well, actually, I can't find any like statement in the FRCS. I guess I'll add that to my FR house rules, just together with the "monks, except those of atheistic orders like the Old Order, get Knowledge (Religion) rather than Knowledge (Arcana)".
Oh, and paladins aren't a part of his portfolio. That's protectors. You can imagine LE protectors (like some kingpin's bodyguard, maybe). Paladins are listed as worshippers, his portfolio is "guardians, protectors, protection".
 

uv23 said:
Strange that clerics of Helm can be lawful evil, the one step rule notwithstanding.

What is even funnier is that a paladin of Helm can fall, become a blackguard and still be one of the staunchest supporters of his deity.

Unless blackguards have to be chaotic ?
 
Last edited:

Marion Poliquin said:


What is even funnier is that a paladin of Helm can fall, become a blackguard and still be one of the staunchest supporters of his deity.

Unless blackguards have to be chaotic ?

Blackguards are any evil alignment.
 

I bought it friday.

I thought the art was good, but not as good as Deities and Demigod. However, the book is more usefull as a whole because it has a lot more information on the dogma, the church, the followers etc.

On the whole demon = gods thing:

I guess I'll add oil to the fire by pointing out that Gargauth is acutaly an exiled Duke of Hell (ie, an archdevil). I think this is a new revelation (I didn't know anyway) and a neat concept, but I would prefer the dukes of hell and the demon prince to grant power to their folowers via magic (either "poof! you can now become a sorcserer! feel the magic in your veins" or through magical item "your sword is now enchanted with the fires of hell!").

The techsmith: I too think this is a very cool concept. However, the automaton/golem needs more work... I mean, sure you can add AC, or strenght, or whatnots to it as you go up in level, but how inventive is that? I would have prefered things like multi dart launchers, telescopic hands, long distance eyes, flamethrowers...

Finaly, on the PrC = overpowered part...

A heartwarder of sune doesn't have to be a cleric at all!!! A sorcerer could take that prc, and become very very powerfull, due to all the cha boosting abilities of the class.

Ancalagon
 

Thank you for your answers, Paladin! :)

The Great Mother has always been CE (at least in 2nd edition), and she doesn't really care for anything, as she is highly mad - quite a shock for any beholder to see.

I think that the greataxe is a quite odd choice, though :p .

I didn't see this answered yet, so I'll ask: Do any of the mayor gods not have the 20 Outsider HD because they are ascended mortals? (I'm thinking mostly of Mystra and Cyric - though Mystra might have "inherited" them from the old Mystra?)
 

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