I got the saga edition

Anyone with the book care to answer a question that I've asked numerous times, but never had an answer to?

Someone listed the skills, and there was a skill called 'Endurance'. What is it for, how is it used?

Thanks
 

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I'm not entirely on board with some of the design changers, but I have to admit, it looks like a significant improvement over RCR (which I liked, but which caused me a certain amoumt of headaches). I kind of philosophically object to a "deck" of Force powers; although it probably represents how powers are used pretty well, it doesn't show you underneath why (are they getting tired? is it intuitive? who knows? we just know Sith don't go whipping out that lightning unless they're really mad).

It has a really well written first part that I think is well suited to novices.

Aliens have taken a jump back in time to D6... that is, you could whip up a new alien race in minutes any time you felt like it. That's a good thing.

Freedom is good, but I kind of think Jedi have a little too much freedom in that they can avoid being able to redirect blasters for a long time. Bounty hunters are freakin' strong, which is good, since straight up Scoundrel for sneak attack dice is really strong, too.

Shooting two blasters semi-auto has gotten tons simpler.

Despite my skepticism, I think I'll pick it up, maybe resurrect my old campaign.

There are a fair number of errata, including bad page references, and some of the soldier/elite trooper talents look like one tree fell victim to a cut/paste mistake.

The cover looks like an art book.

It's much more friendly to Luke type and non-Jedi force using characters than any other edition, without just letting down the net. And Force Adepts are now cool.

Getting cross-class skills necessitates multiclassing. Period.
 

Plane Sailing said:
Anyone with the book care to answer a question that I've asked numerous times, but never had an answer to?

Someone listed the skills, and there was a skill called 'Endurance'. What is it for, how is it used?

Thanks

You know all those conditional things you have to make fortitude saves for in 3.5? (heat, starvation, forced march, sleeping in armor, etc...)

You get the idea.
 



Mine arrived in the mail from Amazon last night AND I paid for free shipping HURRAY!!!!

I started reading it but had a bunch of other stuff to take care of so I only skimmed most of it. Overall I am liking what I see... there are a few concerns but I want to reserve judgement until I figure out the whole package...

NOW who is going to start a PBP? :)
 

LostSoul said:
How is experience handled?

edit: What's the basic run-down for Dark Side points? Can you use them for anything?

Experience is handled on a similar basis to D&D, except that a Challenge Level 1 encounter is a challenge for 1 First Level PC.

Dark Side points are the same as always, they show how close one is to corruption. There's never been a "use" for them other than as a corruption tracker.

-TRRW
 

As a house rule, I essentially give the players an unlimited number of Dark Force points. They work just like regular Force points with the exception that every time you use one, you gain a Dark Side point, pushing you closer to corruption.

Also, spending a Dark Force point allows you to use Dark Side powers as if you knew them, even if you don't.
 

I just got it yesterday, and while some of the ideas are very interesting, the balance in some of the feats seems way off. For instance, compare these 3 feats:

Improved Defenses, which has no pre-req and gives + 1 permanent bonus to each of your 3 saves: Ref, Fort, and Will.

Martial Arts I, no pre-req, increases your Unarmed damage by a die type and gives +1 dodge bonus on all Ref saves.

Dodge, which requires a 13 Dex, and only gives a dodge bonus of +1 to Ref save against the attacks of 1 attacker per round.

Why in the world would anyone take Dodge from among those 3 choices, except maybe because of its feat tree? Personally, I think I would reduce the power of Improved Defense to a +1 each to any 2 of the 3 saves, and increase the power of Dodge by saying you may either get +1 dodge bonus against all attackers or +2 against a single attacker, chosen each round. That would balance things out a bit more.

Also, what's up with the Ithorian's sonic bellow attack? I'd never heard of such a thing before.
 

theredrobedwizard said:
Experience is handled on a similar basis to D&D, except that a Challenge Level 1 encounter is a challenge for 1 First Level PC.
No it's not, it's divided amongst the entire party.

It's a simple chart, with two columns that give you the experience gain for each challenge level. If a challenge is much weaker than the heroes (-5 or lower) then you only get 10% of the experience. Since the highest amount on the table is 4,000, that's a huge incentive to move on to more impressive foes than stormtroopers.
 

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