I got the saga edition

pawsplay said:
To reflect a shot back, as the padawam does in RotS, requires two levels in the lightsaber combat tree, minimum of three Jedi levels. It seems like it is way too easy to get to level 7 without those talents.... and refresh my memory, can Jedi Knights and Masters pick up more lightsaber combat talents?
Actually, he'd need to be 5th level, since you need a BAB of +5 for Redirect Shot on top of having previously taken Deflect.

As for Knights and Masters, yes they can, as Lightsaber Combat is one of their specified talent trees.

I got my copy last Friday, and I have to agree with Gundark's assessment of the book's visual quality. There's a few art pieces I don't recall seeing in other sourcebooks, and a quite a few new images from EpIII. Most of what got re-hashed from the Revised Core Rulebook was the iconic character images.

I guess if I do have one gripe with the book as written is the lack of non-combat feats. There are some in the book, but not a large variety. Hopefully we'll be seeing more of those as time goes on.
 

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Donovan Morningfire said:
Actually, he'd need to be 5th level, since you need a BAB of +5 for Redirect Shot on top of having previously taken Deflect.

Or maybe Lucas uses house ruled critical failures, the clone rolled a 1 on his attack roll, and this is how Lucas resolved it. The padawan was just as surprised as the clone. :)

I've got it to. Here are a few observations of cool/different stuff I noticed during my reading last night. A lot of this has been covered in the previews:


1. You get a LOT of hit points at first level.

2. AC/Defense is gone, as are Saving Throws. They've both been rolled into new stats called Reflex Defense, Fortitude Defense, & Will Defense.

3. The Damage Threshold/Condition Track mechanic is pretty cool. If you get hurt too bad, you're going to suffer some penalties.

4. Second Wind mechanic allows any player to spend his round resting in combat to restore some hit points. This reduces the need to have healing "magic" on hand all of the time.

5. Everybody gets one attack unless you take specific feats that grant more.

6. You get a feat every even level and a Talent every odd level. Talents are more powerful than feats. They're similar to the special abilities D&D classes get.

7. Feat prerequisites are not as bad. For instance, you can get Attack on the Run (Renamed Spring Attack) at first level.

8. You get a "suite" of Force powers. You build your suite by selecting certain feats. You can use all of the powers in your suite once per combat, though you can take powers you really like multiple times. You can regain them by resting a moment. Think back to Episode 1. The scene when Qui Gon and Darth Maul were fighting. When the energy field separated them, Qui Gon to a few seconds to meditate. He was renewing his powers.

9. Force points are much cooler now. They have a lot of different uses and you can even spend them to enhance the effect of a force power.

10. None Jedi can use the Force by spending a few feats. They also get Force points. Jedi really only get a few special Force related abilities and get access to the Lightsaber Talents as well as some special Force Talents.

11. Imperial Star Destroyers are freakin terrifying. If you encounter one, run away...

12. Starship combat seems kinda neat. It loses some detail and complexity, but seems like it could be ran really fast.

13. Sever Limb is a Talent some of the Jedi/Sith can get that allows them to cut off arms and legs instead of dealing a killing blow. Pretty cool.

14. The races are better handled now, with special abilities that are cooler. Beware the Wookie's Rage.

15. You can play droids as characters. They even get Force Points which represent their place in the universe and the will of the Force, not their ability to use it. Droids obviously can't become Force sensitive.

16. All classes are balanced with the Jedi and even get improved damage with their weapons at the same rate a Jedi's damage output increases. This is done because there is a line drawn between heroic characters and non-heroic characters. For example, look at Jango Fet in Attack of the Clones. He wasn't a Jedi, but held his own against Obi Won. Characters like Jango, Boba, Han Solo, and Chewie shouldn't be overshadowed by the Jedi, and I can see where they are coming from there. On the other hand, Stormtrooper #2 isn't a heroic character, and will likely go down screaming pretty quick.

17. At 4th, 8th, 12th, 16th, & 20th level. You get to add +1 to any two ability scores.

18. Force Crush is no longer a dark side power. :)
 


18. Force Crush is no longer a dark side power.

Good news. I remember watching Return of the Jedi with friends when we were kids and counting the number of Dark Side points Luke would have gotten from crushing the Gamoreans while entering Jabba's estate. Something in the d6 rules which carried through d20 was not adding up. I always disliked the "hardcore" interpretation of Light/Dark in the RPG. That's not how the movies truly feel, to me.
 

You can still get a DSP any time you use the Force to harm a living creature, but it is specifically said that its up the the GM and relies a lot on the characters intentions.

I'm thinking that, for example, if you used the Force to choke someone (but don't kill him) in an effort to display your power and intimidate your foe in hopes that it would end the conflict before it resorted to lethal combat, you wouldn't get a DSP unless the player was doing this all the time and abusing it.

However, if you choked an individual because he failed you in some way and made you angry, yeah, you're obviously getting a DSP.
 

(Psi)SeveredHead said:
What do the Noble's talents look like? Always nice to see Charismatic archetypes.

Noble's have 3 trees, influence, inspiration, and leadership. Influence targets NPCs, where the last two trees tend to target allies. All 3 appear to be combat orientated.
 

Ashrem Bayle said:
Think back to Episode 1. The scene when Qui Gon and Darth Maul were fighting. When the energy field separated them, Qui Gon to a few seconds to meditate. He was renewing his powers.

There is also some speculation that this was the use of a Jedi Master ability - they can meditate for a full round, then as a swift action treat their next skill check or attack roll as a natural 20 (and yes, it's been confirmed by Rodney it counts as "rolling" a natural 20).

Either way, it's pretty cool.
:)
 

Gundark said:
Noble's have 3 trees, influence, inspiration, and leadership.
Like all base classes, they actually have access to 4 talent trees. The fourth is Lineage (including things like connections, wealth, education, etc).
 

Ashrem Bayle said:
You can still get a DSP any time you use the Force to harm a living creature, but it is specifically said that its up the the GM and relies a lot on the characters intentions.

I'm thinking that, for example, if you used the Force to choke someone (but don't kill him) in an effort to display your power and intimidate your foe in hopes that it would end the conflict before it resorted to lethal combat, you wouldn't get a DSP unless the player was doing this all the time and abusing it.

However, if you choked an individual because he failed you in some way and made you angry, yeah, you're obviously getting a DSP.
That, IMO, is a much more accurate interpretation of the movies' feel. :)
 

So, I've been making characters, just to run the system through its paces, and yes, character creation is must faster.

Picking feats and talents is the hardest part, but since those tend to go in progressions, you can pick them pretty quickly.

Once you make a character, the math in making a character sheet goes pretty quickly.

Over all, I like it.
 

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