The Mirrorball Man
Aventurier
You mean BECMI D&D, right?Henry said:No, actually, those are typically referred to as "Basic" D&D or BECM D&D (for the Basic, Expert, Companion, and Master Sets)
You mean BECMI D&D, right?Henry said:No, actually, those are typically referred to as "Basic" D&D or BECM D&D (for the Basic, Expert, Companion, and Master Sets)
Previous articles and interviews I've read about projects you've done with, iirc, TLG mentioned that you tended to work in LA, and the publisher later did a conversion. Is this not true?Col_Pladoh said:How presumptious!
How presumptuous!Col_Pladoh said:If you saw any of my many posts on several websites about why I was not interested in doing my original castle-dungeons, you would know that I thought their spirit and soul would fit only with OAD&D or a system like it in those aspects as well as mechanics.
I've never seen "BECM D&D". Granted, I'd never seen "OAD&D" before this thread, either.NeuroZombie said:I have never heard the term "BECM D&D" in my 18 yrs of gaming, but I have heard "Basic" D&D reffered to as "OD&D" almost exclusively for years. Even at some of the largest "Basic" D&D fansites on the web refer to it as "OD&D".
Col_Pladoh said:Pardon...
The reference was was to OAD&D, the first edition being the original.
Just FYI, OD&D is the original boxed set of three booklets and various supplements. What you refer to above as OD&D is revised D&D, a second edition
Cheers,
Gary
buzz said:Previous articles and interviews I've read about projects you've done with, iirc, TLG mentioned that you tended to work in LA, and the publisher later did a conversion. Is this not true?
NeuroZombie said:My Mistake, just making a note of what I was under the impression the various acronyms meant as read from many sources. The online sources must be wrong![]()
NeuroZombie said:Once and For all OD&D is not 1e... OD&D is the basic set, the old red, blue, etc... boxed sets.....
I've read that first sentence over and over again, and I still have no idea what it's supposed to mean.
What I am being negative about is the (what I perceive to be) marketing-speak Fiffergrund is using.
I mean, how are the designers at, say, GR "detached" in comparison to Gary and the guys at TL? How is it that C&C "recognizes that gamers like to tinker and mold" any more than any other RPG ever published? Isn't something like HERO or FUDGE more of a "tinkerers" RPG than one modeled after the rigid race/class system of AD&D1e?
It doesn't make them any different.
It's just meaningless ad copy that is used when they don't have anything particular to the topic to rave about.
It's also a surprising change from Gygax's past rants on playing D&D 'his way or else'.
No one is questioning that what you wrote might be the truth as you perceive it. Your original "what the game is about" read like marketing copy to me, though, as it's a big bunch of words promising everything yet avoiding saying aything comprehensible...Fiffergrund said:My my, have we all become so cynical? How about - gasp - the concept that I may have told the truth as I perceive it, instead of some manipulative marketing-speak?
...like this. What do you mean by "implied permissions"? Permission from who to do what? And what does this have to do with generic rulesets? Are you saying there's something about C&C that lends itself to "tinkering" more than other games?Fiffergrund said:It all has to do with implied permissions. This game is NOT a generic RPG, but it doesn't get in the way of folks who would like to shape it to their own ends.
So, there's something about C&C that lends itself to "tinkering" more than other games?Fiffergrund said:Any game can put a sentence in the preface saying "change it however you like." What differentiates games is whether or not the overall design of each lends itself to easy modularity and "tinkering."
I can't think of any RPGs I've picked up in the last three years that don't make a point of this. I think GoO's entire product line is based on such assumptions.Fiffergrund said:1) C&C assumes that each referee knows what's best for the balance of their individual game. (heh, a novel concept, nowadays, trusting the referee)
So, there's something about C&C that lends itself to "tinkering" more than other games?Fiffergrund said:2) C&C's balance isn't going to decimated through removal or addition of systems, it will only be incrementally altered, depending on the nature of the change. More importantly, if the balance *is* altered, the game is transparent enough that the degree of the alteration will be readily apparent to the referee making the change.
Well, I'll be happy to read some reviews of the game once people are no longer bound by the NDA, as it seems the NDA is preventing anything but the most obtuse discussion of this product. All I can gather now is that it's a dessert topping AND a floor wax.Fiffergrund said:All I can speak to is my own experience with it, and as a "D&D" game, it's hands-down the most liberating that I've played that still remains true to the philosophies of the original...
As a matter of fact, I *do* have specific things I could "rave" about, but I am prevented from doing so by the NDA I signed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.