buzz
Adventurer
I'm not being negative about the *game*. I haven't seen it, so I'm making no comment about it other than: I was led to believe (or mistakenly believed) it was going to be a rules-lite version of d20. Now that I know what it is, I'm less interested.Joseph Elric Smith said:Well why be negative, if you haven't seen the game.
Ken
What I am being negative about is the (what I perceive to be) marketing-speak Fiffergrund is using.
I mean, how are the designers at, say, GR "detached" in comparison to Gary and the guys at TL? How is it that C&C "recognizes that gamers like to tinker and mold" any more than any other RPG ever published? Isn't something like HERO or FUDGE more of a "tinkerers" RPG than one modeled after the rigid race/class system of AD&D1e?