Deadguy said:
Now that I don't agree with. 3E at last made some effort to give Neutral (both on the Law-Chaos and Good-Evil axes) an identity of its own, rather than an absence of extreme traits.
However this idea sometimes has bad consequences! I have heard a few players stating that a Neutral (on the good-evil axis) is someone who doesn't care if the goodies or the meanies win the war at the end. Someone like that, who doesn't care whether good or evil triumphs, is EVIL in my vision.
Deadguy said:
Neutrals have their beliefs too. Indeed it's preceisly that that makes me happy to pigeonhole a lot of NPCs as plain Neutral - concerned with family and community above all else. Very handy.
On the other hand this way of giving Neutral something more that "being in the middle" is just the right way. In fact IMC we always think that:
- a Good PC is someone who is going to "help the neighbor" as first reaction, even if he has never seen him before and even if the neighbor isn't good himself (although this doesn't necessary mean to be saint)
- a Neutral PC is basically the everyday citizen who doesn't hurt anyone, but also who would not sacrifice himself or put himself to danger to help a stranger; he'd definitely help his own family and friends of course, and he'd still help a stranger as long as there isn't a price
- an Evil PC would mostly help himself only, and would help others only if there's an advantage for him (which means he'd still have friends and comrades, but quite a few); an extremely evil one would actually purposefully hurt others, but it's not necessary
IMXP lots of gamers think that evil is only when truly depraved (and they are very disruptive when playing evil campaign). If one thinks so, then it's kind of obvious that Neutral includes people who care for nothing but at least they aren't harming others on purpose, and that Good includes also those who protect their mommies without caring if the neighbor's children are dying of famine
(actually some in RL behave like that and consider themselves good in fact...)
In the law-chaos axis instead I always had a hard time defining the Neutral, other than being "half-way". I think
in practice there are hundreds of little independent behaviours which qualify as lawful or chaotic, and I loathe characters which "have to" be lawful (or chaotic) in EVERY circumstance. I hate when a DM says "you're lawful, you shouldn't tell a single lie" for example. In my view, the law-chaos axis is a continuus spectrum made of thin different strands, on each of which a PC may be more on the right or the left.