Rechan said:And what about the people who play fighters and don't know until level 12 when they start getting overshadowed?
They've had 12 levels of fun and can roll a new character?
I mean, it's hardly the end of the world.
Rechan said:And what about the people who play fighters and don't know until level 12 when they start getting overshadowed?
wayne62682 said:I would consider the person who picks a Fighter when he knows that Fighters are weak and that the party Cleric/Druid can overshadow him, and then complaining about it after the fact, is the asshat.
When I saw wizards get to that high of a level, they felt that they wanted to spend their spell slots on things other than what other characters in the party can do for free.
Don't forget scrolls and wands.Most of the "step on another's toes" spells are low level, and thus are common for high level wizards to take, since they will fill the higher level slots with far more useful combat spells. Knock, for example, being a perfect lock opener is much more sensible for a 14th-level wizard than a 2nd-level combat spell.
That's it. I'm no longer taking you seriously.mmu1 said:They've had 12 levels of fun and can roll a new character?
mmu1 said:They've had 12 levels of fun and can roll a new character?
wayne62682 said:I would consider the person who picks a Fighter when he knows that Fighters are weak and that the party Cleric/Druid can overshadow him, and then complaining about it after the fact, is the asshat. Same with someone who chooses to only use the PHB when all WotC books are allowed, and then complaining when a Warblade from Tome of Battle is more powerful.
wally said:Did you really play in a game where that happened?
Mourn said:No, it was more of a case of "Our heaviest hitter/utility guy is spent, and we're almost certain to face a TPK without him, so we should rest.
The problem isn't necessarily the fault of wizard players or DMs, but rather the way the class was designed.
wally said:Did you really play in a game where that happened?
wayne62682 said:Which is why that was one of the major drawbacks of 3.x - if you picked something you wanted to play, then it might suck mechanically and there's nothing you can do about it. In my opinion 4E took this away.