buzz said::takes a sip of his coffee:
:spits coffee all over the place:
Seriously?
lol! yes, seriously.

buzz said::takes a sip of his coffee:
:spits coffee all over the place:
Seriously?
Armies = minions.Canaan said:Eventually, people tried to make that point, yes. I agree with you on that. But I don't agree with the argument they make. What damage does fireball do again? a base 1d6? Destroyer of armies, indeed.
Because it's a roleplaying "game", and "games" require "rules" that, in general, should be "balanced".Canaan said:Notwithstanding any of the foregoing, isn't this a "roleplaying" game? Why are we talking about "game balance" for such a creature?
Canaan said:Eventually, people tried to make that point, yes. I agree with you on that. But I don't agree with the argument they make. What damage does fireball do again? a base 1d6? Destroyer of armies, indeed.
Canaan said:Well, thanks for the apology, as I was about to smack you. As to your argument that the mage used to be able to overshadow all other characters, I agree that in 3.5 that was the case. I would also say that in 3.0 it was the priest that was the uber-class.
But 2d edition had it right. Yes, a mage became very powerful at upper levels, but his mighty magical power was for naught in a melee fight. And spells? Well, he never got them automatically and had to search and adventure to find even the least powerful of spells. The DM was able to control the power level of the wizard simply by restricting access to spells. And what about "spells per day?" I seem to recall that a wizard had very few spells each day in his arsenal. Notwithstanding any of the foregoing, isn't this a "roleplaying" game? Why are we talking about "game balance" for such a creature?
Canaan said:Eventually, people tried to make that point, yes.
What damage does fireball do again? a base 1d6? Destroyer of armies, indeed.
wingsandsword said:Nice strawman there.
Maybe it's that many people don't mind that some classes are more powerful than others, especially at high levels? Some people don't want flavor and style sacrificed for pure mathematical equality between classes.
High level wizards should be nigh-godlike terrors on the battlefield who can devastate armies in seconds and rewrite reality in seconds out-of-combat, their only real weakness is physical frailty that means that unless they have prep magic up, a fighter of far lower level can come and whack them down quickly, but if they are prepared even a far higher level fighter has no chance against him. That 4e has nerfed the wizard down to a pigeonholed predetermined combat niche and handed all the reality-rewriting into rituals anybody can do with just a feat (and that means less in 4e than 3e with getting more feats and feats being weaker).