Flexor the Mighty!
18/100 Strength!
It becomes a problem when the party of six 11th level characters is battling the evil band they have been chasing which is made of of PC classed villians, all 7 or 8 of them. Every round I'm figuring AC and BAB over as active feats are changing round by round, with mods switching values to adjust for the changing combat situation. It's not hard math, whomever said this was like Calculus has never seen a Calc textbook, it's just a lot to keep track of. It's more than "I" like to keep track of. I could just say screw it and ignore the vast options at the disposal of the villians but that bothers me. Maybe if I had some of those nice spreadsheets that some people have I would have felt like I was gaming and not working another shift. But I feel that if I need a laptop full of electronic aids to run a pencil & paper tabletop game effectively I am running the wrong game. That is one reason I dropped 3.xe, there are a couple others that I'm sure I've voiced on this forum in the past. YMMV of course.jmucchiello said:Again, I've never been bugged by this nor someone fighting defensively. How does this bug you? Is it because you have to ask the player his AC every round? I'm not seeing the headache part of it.
Like I said before, hopefully C&C simplifies stuff to a nice degree, I like the base d20 mechanics.