Ourph said:Wraith 26 [10+3(bracers)+4(dex)+1(ring)+4(mobility)+2(fighting defensively)=26]
The Wraith ignores natural armor, but nothing else (force armor counts).
That adds up to 24, not 26.
Ourph said:Wraith 26 [10+3(bracers)+4(dex)+1(ring)+4(mobility)+2(fighting defensively)=26]
The Wraith ignores natural armor, but nothing else (force armor counts).
It's not a matter of math complexity; I have already argued that old D&D editions are less complex than 3E. The problem is that 3E's math results in a richer game, while THAC0 and similar contraptions are just a waste of time.JRRNeiklot said:I find it humorous that a lot of folks don't blink at 3es convoluted math, but bitch about Thac0 being too hard to figure.
Yes, I wasn't making a blanket statement. Some systems are simple and allow for good variety of actions. They typically have other issues, though. This isn't a fault of the game or of the designers: simply, there are trade-offs when creating a game and everyone makes his choices. Noone makes miracles.Ourph said:As for your comments about less complicated systems being faster because there are fewer choices to make, all I can say is that my experience diverges from yours in that department. IMO a game can be "simple" without being "simplistic". It's not necessary to have a different numerical modifier detailed in the rules for every choice or combination of choices in order to reward making creative and thoughtful decisions in combat (or anywhere else in the game for that matter).
I'm hoping it has gotten rid of Feats and the variable modifiers that change round by round in combat and give me a headache as a DM.jmucchiello said:Um, let's see. Um, nope. Can't tell you. NDA. Sorry. But there is something in C&C which should simplify some of this. (Or at least it has the potential to I haven't had a chance to try it yet.)
Well, I suppose I can say that you probably won't have such high level characters in C&C. But I can't really say why. But I'm thinking you can guess why....
You're welcome. I made it because I am a lazy player who hates doing the pre-work. Now I just have to make X's in various spots.ashockney said:Very nice! Thank you for sharing this tool. I think it would help things (particularly for those players who will refuse to do the "pre-work" ahead of time).
Really freakin' long, would be my guess. But the beauty of it is that Excel doesn't care how many variables there are - it will happily crunch thousands of numbers in a minimal amount of time.I would be curious to see how long your list of "buff" variables down the right side will get when you get to 14th - 16th level, including all the different spell permutations and magic items that could be added in.
I'm still unaware of these "variable modifiers that change round by round". It sounds like you are saying someone gets a +/-1d4 chaotic bonus/penalty to AC each round. (Hey, that sounds cool.... I'm planning on sending the party to Limbo soon....)Flexor the Mighty! said:I'm hoping it has gotten rid of Feats and the variable modifiers that change round by round in combat and give me a headache as a DM.
I think Flexor was referring to things like Power Attack, Combat Expertise, and so forth, where the value can and does change per round, at the player's/DM's desire for the PC/NPC.jmucchiello said:I'm still unaware of these "variable modifiers that change round by round". It sounds like you are saying someone gets a +/-1d4 chaotic bonus/penalty to AC each round. (Hey, that sounds cool.... I'm planning on sending the party to Limbo soon....)
[Looks around at enraged "math" haters and ducks.... +4 cover bonus]
Well, there's always google.WizarDru said:But does anyone actually play those games?
Seriously, do you have a link for RISUS? I've never heard of it, before.
But how is that a headache for the DM? It's the player's headache I would think. Whenever I create a NPC with PA, I always include a few lines in the stat block (and I don't mean the normal one) that shows that PAing for 3 and 6 and any other number I expect they might try so I don't have to remember whether or not he's wielding a two-handed weapon, etc. (I should admit I've never used CE. It does affect attack bonus and AC. But then I don't think I've fought defensively either.)WizarDru said:I think Flexor was referring to things like Power Attack, Combat Expertise, and so forth, where the value can and does change per round, at the player's/DM's desire for the PC/NPC.
jeffh said:That adds up to 24, not 26.
Joshua Randall said:Another gaming tool I use are these condition modifier tokens (attached). I stole them from some defunct d20 site and cleaned them up a bit for the 3.5 revision. Make a bunch of copies, cut them out, and keep them in a big stack near the battle mat. Then, whenever a PC or monster is affected by certain condition(s), put the appropriate token(s) near the PC's/monster's mini.