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I hate Tolkien: suggest a fantasy setting.

I'm surprised no one mentioned Arcanis. What attracted me to the setting was that I wanted something different from the standard Elves, Dwarves, Gnomes D&D....but I didn't want something so different as Ebberon.

The opening of Arcanis sold me immediately. They said that instead of basing their world on an Arthurian paradigm with knights and wizards, they based their paradigm on the Holy Roman Empire. And it works fairly well. It's still D&D, but it's different enough to be interesting.

I would also recommend the Iron Kingdoms as well. Giant steamjacks transform the normal D&D paradigm.
 

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AbeTheGnome said:
However, I feel like fantasy in general, and fantasy RPG's in particular, have been copying his work ever since.
Tolkein himself copied a whole host of existing Fantasy tropes, real world myth, and prior fiction. He even used the ancient Journey of the Hero theme.

To say that others were copying Tolkein verbatim is to point the metaphorial finger in the wrong direction.

They were all copiers! Even Shakespear was a copier!

What made each of them good was the unique characters and their personal stories they created, their unique milieus and magic systems, and their personal writing style/voice.

At best Tolkein's name may be used to denoate a subgenre of Fantasy because his work is so famous, but that is it.

Some consider it to be the best of the subgenre, but I can tell you that many do not.


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As to your main question, I see no one has mentioned Skyrealms of Jorune. I'm not saying you'll like it, but it most assuredly does not resemble a standard DnD world.

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I saw your update, and Jorune may not fit the bill after all.
 

I'm going to fourth (fifth?) Eberron, but for a different reason.

Its cosmopolitan.

Its a society that is nearly completely integrated. Elves, halflings, dwarves, and gnomes do look at a human world and adapt to it. Sure, the arenei elves try and hold back time, and some halflings stay true to their tribal roots, but these are not classic visions of noble elves and domestic halflings. These are a people trying to either integrate with the rest of the world or hold onto the last shred of their ancestral legacy (with all the conflict it brings).

Secondly, the cosmo aura of Eberron allows for a more "modern" take on adventuring. The Maltese Falcon, Murder on the Orient Express, Citizen Kane. These are EBERRON style stories. Heroes don't always were white, villains don't come without redeeming qualities. Alignment isn't a be-all, end-all to moral argument.

Lastly, Eberron's new races (with the exception of warforged) aren't all that prominent. Shifters are mostly rural beings, changling hide in society, kalashtar are travelers from a different continent, and WF are created beings. None of them are huge chunks of the population, and none of them have their own "kingdom" or other baggage. They can hide quietly in the background as much as goblins and orcs do.
 

It doesn't get much grittier than Steven Erikson's Malazan Empire:

http://www.malazanempire.com/site/index.shtml

https://starvalddemelain.pbwiki.com/

Its a brutal world with inscrutable ancient races, meddling gods, whole societies that have chosen to become undead, flying castles peopled by dark elven assassin/mages, religious cannibals, monstrous shapechangers, savage tribes of giants, enigmatic and deadly demons, extra-dimensional houses, and a unique planar-based magic system.

:]
 

hewligan said:
It sounds a bit like the book I am writing. The elves tried to kill the Gods of men, and were pretty much hounded close to extinction for doing so. They have lost their high magic, and faded from view - a real border race. The dwarves live above ground as often as below, and in fact even their mountain kingdoms are all about ore extraction, with the cities largely built on to the mountains. Some shave, some don't, but they all care about appearance and are not your DnD dwarves. They are traders, filling a niche, working with whatever races they need to.

I have no orcs, but I have 2 other races that fill that void. 1, the Narkash, are the traditional baddies, except that they are intelligent, often beautiful, if rather close to barbarism. The second are a deep dwelling race that have toughened back and head plates, large hands with boney, clawing fingers, flabby skin (almost like seal skin), and huge round eyes that force them to wear darkened gogles when in the sun (rare). They are not cookie-cutter evil, just intensely protective of their own, and willing to do what is required to safeguard themselves.

My goblins are called Herdak. They are an underclass in the human realms. They tend to fill the slums, and often are the backbone of most illicit trades.

Magic is dead, or was, but traces of it are awakening.

More importantly, my hero is not a hero. I deliberately started with the old cliche -boy in exile finds out he is son of king with a unique power, and a fate to destroy some ancient evil artifact. The truth is very different from this. I wanted to subvert the standard template, and my hero quickly becomes less heroic than most are used to. His evil artifact is not what it seems, and the Elves ... well, they had a blood good point, as it happens.

Anyway - I made these changes because I, like you, was getting sick of all of DnD seeming to spawn from Tolkien. I know there are some alternative settings. I owned the original Talislanta (probably still up the loft), but it did have elves - only they were colourful and bald and were not called elves. We have all pretty much fallen under the gravitational pull of Tolkien, for the power of his work was so immense. I think for the past 10 years or so people have started to try and subvert that a little, but are still staying within the confines of his work (inc. my book). There have been some unique offerings, but nothing mainstream.

At some point someone will tap into a rich creative vein and produce some unique setting that is still powerful enough to resonate with people. Until that time:

1) Try Lankhmar (not the new setting - I haven't read it, I just mean read a few books and use that theme for your campaign).
2) Try Darksun, if you can get a hold of it.


Stop making it sound like Tolkien was the only one to ever use Elves and the like, he didn't create fantasy or the races he used.
 

BiggusGeekus said:
Watch out for some of the "no elves" settings. I've found that some of them advertise "no elves" and the like, but they have a race of beautiful, wise, magical people that are blue or something. Sure, they don't look like Liv Tyler with pointy ears, but thematically they're still elves.

Mmmmmm...Liv Tyler with blue skin and pointy ears :D
 

William drake said:
Stop making it sound like Tolkien was the only one to ever use Elves and the like, he didn't create fantasy or the races he used.

??? Okay?
Erm ... I seem to have annoyed you, and I am not sure why.
 

AbeTheGnome said:
Not really. I loved LotR when I was a kid, and JRR made a great contribution to the fantasy genre. However, I feel like fantasy in general, and fantasy RPG's in particular, have been copying his work ever since. I want to get away from the Tolkienesque fantasy tropes and play something different. I want evil elves! I want dwarves who don't wear beards! I want grit, and anti-heroes! Suggest something to me?

M.A.R. Barker's Tekumel!
:)
 


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