Mercule
Adventurer
Let me ask this....
Does the book provide enough information that it could "hook" a new player or DM and make them hungry for more?
WotC has made it quite clear that they have no intent of publishing a complete setting book for settings that are well detailed in one or more prior editions. The two big objections to that are 1) new players don't even know these settings exist or that they could look in previous editions and 2) crunch needs conversion.
This book could address issue #1 if it contains just enough information to give a basic feel for the Realms where players and DMs are able to partake in the "big rocks" of what makes the setting interesting without feeling burdened by hundreds, if not thousands of pages of minutia. For a brand new D&D player, who just wants to casually enjoy generic fantasy and not have to work hard at setting (home brew or published), this might be all they ever need. As they "grow" in the game, they may build their own world or they may look into additional source material. With the Internet, it shouldn't be hard for a new player to find out about, say, the 3.5 FRCS book in a matter of minutes, once they know to look for it.
Because FR is so generic, there isn't much crunch that needs to be converted for the setting to be playable. Most of the legacy stuff is either splat-book worthy or highly specialized; both of those fall into the stuff that isn't likely to get updated. A setting like Eberron has four additional races, a new class, and the Dragonmarks, which are pretty much necessary to really play the setting. Dark Sun has additional races and (sub) classes. If the races and classes chapters of the SCAG are just filler for what could be a much richer format, it falls into a very clear, very purposeful type of book: Setting Gateway.
As much as I'd like to have a fully updated, self-contained setting book for Eberron, I could live with a SCAG-like book. It gives me what I actually need to play. It makes the setting visible to new players and gives the opportunity for something other than FR to be in the conversation. And... it's (presumably) affordable for WotC to produce, which means it might actually happen. Don't let great be the enemy of good.
WotC could turn out one of these every year with minimal risk. I'd love to see that and would have zero problems buying a Setting Gateway book for Eberron, Dark Sun, and Ravenloft. Dragonlance, Birthright, and Council of Wyrms go on a "probably buy" list. I'd even look at Planescape and Spelljammer, both of which I've always found weird. Heck. I've hated the Realms with an almost absurd passion since about 1990, and I'd even consider picking up SCAG if I knew it was part of a series.
Since I don't know that it's part of a series and my ban on buying anything on the Realms still stands, I can't tell you whether the book actually fills that role, but it sure sounds like it does.
Does the book provide enough information that it could "hook" a new player or DM and make them hungry for more?
WotC has made it quite clear that they have no intent of publishing a complete setting book for settings that are well detailed in one or more prior editions. The two big objections to that are 1) new players don't even know these settings exist or that they could look in previous editions and 2) crunch needs conversion.
This book could address issue #1 if it contains just enough information to give a basic feel for the Realms where players and DMs are able to partake in the "big rocks" of what makes the setting interesting without feeling burdened by hundreds, if not thousands of pages of minutia. For a brand new D&D player, who just wants to casually enjoy generic fantasy and not have to work hard at setting (home brew or published), this might be all they ever need. As they "grow" in the game, they may build their own world or they may look into additional source material. With the Internet, it shouldn't be hard for a new player to find out about, say, the 3.5 FRCS book in a matter of minutes, once they know to look for it.
Because FR is so generic, there isn't much crunch that needs to be converted for the setting to be playable. Most of the legacy stuff is either splat-book worthy or highly specialized; both of those fall into the stuff that isn't likely to get updated. A setting like Eberron has four additional races, a new class, and the Dragonmarks, which are pretty much necessary to really play the setting. Dark Sun has additional races and (sub) classes. If the races and classes chapters of the SCAG are just filler for what could be a much richer format, it falls into a very clear, very purposeful type of book: Setting Gateway.
As much as I'd like to have a fully updated, self-contained setting book for Eberron, I could live with a SCAG-like book. It gives me what I actually need to play. It makes the setting visible to new players and gives the opportunity for something other than FR to be in the conversation. And... it's (presumably) affordable for WotC to produce, which means it might actually happen. Don't let great be the enemy of good.
WotC could turn out one of these every year with minimal risk. I'd love to see that and would have zero problems buying a Setting Gateway book for Eberron, Dark Sun, and Ravenloft. Dragonlance, Birthright, and Council of Wyrms go on a "probably buy" list. I'd even look at Planescape and Spelljammer, both of which I've always found weird. Heck. I've hated the Realms with an almost absurd passion since about 1990, and I'd even consider picking up SCAG if I knew it was part of a series.
Since I don't know that it's part of a series and my ban on buying anything on the Realms still stands, I can't tell you whether the book actually fills that role, but it sure sounds like it does.