I killed my wife's character!

Valen

Explorer
I have been wrestling with this for a while, but I didn't think of seeking advice on-line until I read the wonderful "My wife's taking the plunge" thread. Not wanting to hijack it, I started this new one.

After years of showing little interest in my gaming hobby, my wife recently expressed a desire to join a new campaign I was beginning. We had just moved across the country for a new job and didn't know anyone, but a local game shop owner said I could start a campaign at the shop.

Things seemed to be going pretty well, however, it became clear that there was a great dichotomy between my wife and all of the other players. While I had peppered the group with various mysteries and intrigue, the group generally chose to ignore them. They decided to simply leave town when they learned a local merchant might want them dead and they sold off a collection of mysterious jewelry that had acquired rather than bother with discovering its origins or even its properties. Only when member of the party ever expressed any interest in investigating these plots. You guessed it, only my wife.

I've been continually trying to gage her opinion of my campaign. In general, she says she likes the ideas in the game, but that the other players just want to venture through the wilderness and kill things (a very true observation) and she has expressed boredom while playing.

Trying to please everyone as much of the time as I can (and without the benefit of the great advice in the aforementioned "plunge" thread), I decided to run a large combat adventure, destroying an entire town of undead, when I figured my wife would be out of town (as she occassionally is during her job). Well, her schedule got changed, so her character was there for the first session, when the PCs fought their way into the town, but she wasn't there for the second, when the PCs fought their way into the castle.

Now, knowing that she wasn't going to be there for the second session, I asked her if she wanted someone else to run her character or remove the character from the adventure. I explained to her that in the latter case, there was the chance her character (and possibly the rest of the party) would be killed. She said to have one of the party members run her character.

The PCs stormed the castle, but were attacked by a wraith in a long, confined stairwell. The wraith used hit and run tactics on the PCs, and though he tried killing all of the PCs equally, only one of them died. You guessed it, my wife's character.

We are on hiatus for a few weeks while I take the CA bar exam, but I am wondering what to do when we start up again.

My wife is pretty mad at me, even though I told her that there are ways to resurrect her character. I am thinking of imposing a DM fiat that prevents characters from dying when the player is not around, but this would invalidate things that have occurred during game play and causes problems for the future in justifying why a character is suddenly missing or nigh invulnerable when a player is not around.

Any in game and/or marital advice? I'd greatly appreciate it.
 

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"yes dear" "i am sorry dear"


best when accompanied by a sports car, or trip to europe(candy and flowers can be substituted, to lesser effect)
 


EricNoah said:


From my experience, it's much more likely that SHE killed YOUR character! :D

I can only agree with you because she doesn't read these boards!:D

Actually, I find that my game-side manner has changed a bit since my wife started playing. Every now and then, I find myself calling her by the pet name, "Hun"...


... as in Atilla the...!


(But seriously, any advice?)
 

tell her.." Let the dice fall where they may...baby"

Of course, this is coming from a guy who dates a girl who wouldn't be caught dead reading a D&D book, much less gaming. So take it for what it's worth.
 

Just undo it

Here's my advice.

A. Your wife sounds like your best player, she deserves to be catered to at least a bit.

B. Just say it didn't happen, she was merely put into a death like trance, not actualy killed in the incident, and when she and you return to play she gets better, and just needs some healing.

C. Appologise to her and tell her that you now think its a bad idea to kill off someones character who isn't present, unless most of the party is going down with them. (I think this is good policy unless dying is a regular part of the game and resurection is easy to come by.)

D. Tell her you think she's the best player you have and your realy love playing with her and talk about how you wish the other guys would role play more like she does.

You should be able to keep your best player, earn some husband points, and keep the continuity of the game mostly in tact. But remember, fun is always more important than story cohesion.
 


I guarentee you the other players will all complain if you let her character 'undie'. "Oh yeah sure, when the DM's wife dies it doens't count, but when WE die its all "the dice are infallible" ::rolleyes::
 

I'll follow in footstep of sigfried's good advice make an attempt of my own:

A) Ask her. Let her know that you're troubled and looking for solutions, but that you'd like to have her take part in deciding what the best course is.

B) In my campaign, a shadow killed the NPC who was karmically tied to one of my PCs. Now the PC is slowly becoming tainted, but the spark of life she is drawing from the PC has left a trace of hope for the redemption of the NPC. if you wife is interested, perhaps you could run a similar "fight against corruption" story using her partially-undead character, and trying to find the NPC who she is slowly corrupting. (Given the rest of your party, perhaps she is also the only enchantress knowledgable enough to create the super-cool item they'd really like to have.)

C) Ask your wife if she would rather play a different campaign. Some of my favorite RP experiences were running my ex-girlfriend one-on-one through all of my favorite Dungeon modules.

D) Let her play out a one-on-one scene in heaven. Introduce ancestors, former monster victims who the party later avenged, etc.

Good luck.

. . . . . . . -- Eric
 


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