I know Druids can be evil, but how evil can they really be?

I'm planning to have a druid bad guy in the campaign world I'm working on. Extreme environmentalist, wants to destroy everything that isn't natural ie all the works of man. Leader of a small cult of like-minded followers. I was going to make her chaotic evil, which isn't strictly allowed by the rules but I can cheat cause I'm the DM. Pictured her as very capricious and animalistic.
 

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At least this thread is making me rethink possibilities for a druid. I am starting a new campaign in a couple of weeks and someone has made a druid. I guess I can see some new plots and subplots to throw in.
 

Somewhat in line with the decay/violence suggestions...

You could have a Druid devoted to poisonous plants/animals. This could actually be a nightmare for PC's, because every enemy they fight while tracking/fighting this druid would have them making fortitude saves. Lots of good fungal/plant enemies have poison attacks. Slowly the stat penalties are going to build up. Most PC's wouldn't be ready for this, they might have to retreat and regroup.

As for motivation... Any of the above have been great. Nature is inherently neutral, having good and evil sides. Just as there are good druids, there must also be evil ones, to bring balance.

Where there is life, there must also be death, where there is growth, decay...
 

My take on the Evil Druid was to take two aspects of nature and combine them
1. Feral Hunters
2. Destructive Weather (the ultimate Druid spell is Storm of Vegenace)

The Dark Druid is a 'force of nature' and embodies all of its destructive potential. He commonly manifests as a Air elemental using Lightining strikes and tornadoes to wreak havoc on his enemies. His cohorts are a pair of natural Werewolfs, his followers include cannibal pixies and barbarians and his animal companions are feral wolves. Together this pack hunts through the Dark Forest and savagely slays and feast upon the flesh of all they encounter. He isn't an eco-terrorist who hates sentient life, in typical neutral fashion he hates nothing. Instead he views EVERYTHING as prey to be slaughtered to feed the Pack, thus his goal is simple extend the Dark Forest so that it covers the entire world making it all his very own hunting grounds.
 
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Evil Druid = Ra's Al Ghul

Batman's nemesis Ra's Al Ghul sees mankind as a disease threatening the planet. Most of his plans focus on his goal of culling the human species by at least 50%, and then lead the survivors into a golden age, in tune with nature.
 

As a twist on "Evil Druids", here is a circle of druids I have developed for Urbis:

"The Circle of the Crumbling Tower
The druidic faith as a whole is under retreat. The rulers and merchants of the city-states do their best to divide the receding wilderness among themselves, and any druids who dare to stand in their way are killed as often as not. As a result, most druids feel nothing but hatred for the rich and powerful of modern urban society.
Still, there is something that druids have that is of interest to many of these same rich people: The ability to cast the reincarnate spell. While magic that is capable of bringing back the dead is fairly easily available to anyone who can afford it, these spells are incapable of bringing someone back who died of old age. While the reincarnate spell has to abide by this limit as well, it is capable of reincarnating anyone else into the body of a young adult. Thus it is possible to prolong one's life span almost indefinietly with repeated application of this spell. The fact that one is usually reincarnated as a member of a different species is a small price to pay for those who are desperate to stave off old age.
Unfortunately for such would-be immortals, druids regard such use of this spell as a perversion of nature, and they cannot simply be bribed into casting it, unlike many clerics. It doesn't help that many of the people who ask them for help are the same people who despoil nature as a part of their normal businesses. And most people would rather die than give in to threats that would make them help the enemies of their faith.
But in 1387 NA, a young druid named Garin had an idea. Instead of allowing themselves to be bribed for this spell, he argued, the druids should demand favors for this service. After all, many of these who approached them were some of the most influential people of the region, and their power could easily be used to further the druids' agenda. And if they didn't keep their word, they wouldn't be able to get reincarnated in the future!
Many druids considered his ideas to be blasphemous, but others saw their merit. And so, the Circle of the Crumbling Tower was founded. Its approximately 20 druidic members meet periodically near the Fields of Harrow, but are often abroad to check their city-based "charges" - the merchants, nobles, and other rich and influential people who sold out their freedom in exchange for a stab at immortality. None of the druids really trust these people, but the hold over their lives is powerful - it has become standard practice that anyone who betrays the circle is not only killed, but his body is hidden and his finances ruined so that he is certain to stay dead.
The people who have sold out to the druids are in a precarious situation. They need to remain in the favor of the druids, and that usually means sabotaging the orderly functioning of a city-state in some way - destroying crops, changing building plans to reduce the efficiency of nexus towers, sending bandits to waylay trains, and many other dirty deeds. But often this not only costs them a lot in money and resources, but even hinders their own business efforts. Most druidic handlers are willing to cancel an operation if the risks of discovery seem too great, and they usually will listen to the advice of their charges (after all, they know little of the working of a city), but anyone who constantly makes excuses for not doing anything to further the druidic cause will earn their displeasure. As a result, most charges come up with ideas on their own, and are desperate to please their handlers with reports of progress.
Sometimes, several charges conspire to keep their common druidic handlers ignorant, but these conspiracies are often betrayed from within, as one of their members blows the whistle on them to curry favor with the druids. Thus, most dependants of the circle are extremely paranoid about whom they trust. Those who have already been reincarnated face an additional problem: They have to explain their now different appearance somehow. Most invest in illusion or polymorph magic, and mostly retire from public view so that their true form doesn't become public knowledge. There are now several merchant houses which are now lead by someone reincarnated into the body of a young orc or kobold!
The circle has now about a hundred charges, and new ones are being recruited on a regular basis. The aged Garin, who still leads the circle, worries about the risk of discovery, but for now remains committed to the current path."

So maybe your elf decides that he needs to destroy human, city-building civilization. But he knows that elves alone are not strong enough for the task - and most of his fellow elves wouldn't even want to try that.

Instead, he seeks out aging but rich and influental humans, and offers them the following deal: Work for me, and I offer to reincarnate you as long as I live (which can be a long time with an elf). All they have to do is figure out new ways of harming or even destroying human cities...

And there are always some who are desperate to take up that bargain.
 

If you are in the Realms why not use a druid of Malar or Talos? I think both of them can easily have believable evil druids. The druid who worships Malar probably believes in trying to curb humaniods intrusion into the wilderness and would foster many types of dangerous beasts/predators. A worshiper of the Stormlord could just be trying to foster storms and chaos in the area.
 

An alternative to the normal FR gods, have said druid but a follower of an Archfiend. Obviously it would have to be nature oriented but one idea might be the elven druid believes in Bahopmet(sp) right to rule or even a follower of Pazazu, Lord of the Upper Airs.

Just a few alternative ideas.
 


How evil?
As evil as they want, provided they do not strive towards lawful or chaotic ends.

One human life for every tree or animal taken is a good starting point.
Killing the child of someone who cuts down a sapling
Encouraging disease bearing vermin in towns.
Causing natural disasters as retribution on humaniods, rather than just as thinning the herd in times of dangerous overpopulation.

For my own campaign this item requires a sacrifice of a humanoid child no older than a year.
Feather Token: Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once.
Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.
Moderate conjuration; CL 12th; Craft Wondrous Item, major creation; Price 400 gp (tree)
 

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