ScuroNotte
Explorer
I think it safe to say it is overpowered, yes.
No class receives more than 1 feature at any given level above 3rd.
I disagree looking at some classes they gain some features after 3rd Bards gain Expertise, and Magical Secrets, Fighter gain multiple attacks after 5th and additional action surges and ability score improvements. Monks gain Stunning Strike, Evasion, and Diamond Soul. Paladins gain Aura of Protectyion, Improved Devine Smite, and Oath spells Compared to Rangers). Rogues gain Uncanny Dodge, Expertise, Evasion, Blindsense, and Slippery Mind.
This build has, roughly, 4 or so more features than it should or any other class does. I would take a couple of those secondary features and wrap them up into archetype features.
Also, re: the archetype features, as rangers are now, would include two features at 3rd, then 1 at 7th, 1 at 11th, and 1 at 15th. Following the Paladin's progression, they would be 2 archetype features at 3rd, 1 at 7th, 1 at 15th and 1 at 20th... Either way, there should be 4 places/levels that the archetype feature comes in, not 3.
I accidentilty excluded the 11th Level Archetype. That was my fault.
So, from what I can tell, something like this seems more in line with what's in the PHB:
1st Expertise, Natural Explorer (Both of these are fine, I suppose, though Expertise at 1st level is, obviously, supposed to be the Rogue's "thing". I would push Expertise back a couple of levels and put something else useful here.)
THE REASON I PLACED EXPERTISE AT FIRST LEVEL WAS SO THE RANGER COULD EXCEL AT SURVIVAL AND NATURE. MAYBE I SHOULD CLARIFY THAT AS THE FEATURE AND THE LATER GAIN OF EXPERTISE WOULD BE ANY 2 RANGER SKILLS.
2nd Fighting Style, Spells, Primeval Awareness There should only be 2 features here. I'm going to go with Fighting Style and Spell Use.
PALADINS HAVE 3 FEATURES. THAT IS WHY I PLACED THREE HERE. I COULD DO THE ROGUE LEVELING AND PLACE 3 FEATURES AT 1ST LEVEL
3rd Archetype (two features from your subclass)
PALADINS HAVE ANOTHER FEATURE WITH THEIR OATH
4th Score improvement (as normal. Fine.)
5th Extra Attack (as normal. Fine.)
6th Natural Explorer, Swift of Foot As noted, this is a feat, and you should only have 1 feature here anyway. The improvement/addition to your Natural Explorer is your feature for this level. NATURAL EXPLORERE IS MORE FLUFF THAN ANYTHING ELSE. THERE ARE CLASSES THAT OFFER MULPTIPLE FEATURE AT A LEVEL THIS A FEAT FOR THE ROGUE SWASHBUCKLER AS WELL. THE BARBARIAN HAS THE PARTIAL FEAT OF GAIN 10 FEET MOVEMENT. THE BARD HAS AN IMPROVED FEATURE OF MAGIC INITIATE WITH MAGICAL SECRETS.
7th Archetype (as normal. Fine.)
8th Score Improvement (as normal), Land's Stride THIS IS THE EXACT COPY FROM THE RANGER LEVEL PROGRESSION CHART.Your Score Improvement is your "feature" for this level...and for 8th level for any and every other class. You [and no other character] don't get something else in addition to that. I concur Land's Stride seems like the kind of thing a Ranger should definitely have...you just can't have it at this level. I would be tempted, and this is only a suggestion, to throw this in at 5th and push their Extra Attack back a few levels. But, I suspect, that would not be something you (or many others) would appreciate. COPIED FROM EXISTING RANGER 8TH LEVEL FEATURE
9th Evasion Again, a rogue's thing but placed here, a couple of levels later than the rogue gets it, makes sense and doesn't "step on proverbial toes." I think this works fine. I THOUGHT THE RANGER WOULD HAVE ENCOUNTERED CREATURES WITH AREA EFFECT ABILITIES IE BREATH WEAPON.
10th Wisdom proficiency Is there some reason you want this instead of the 3rd favored terrain from Natural Explorer, like the ranger has now/is supposed to get? EVEN IN THE ORIGINAL RANGER PROGRESSION, THESE FEATURES WERE GAIN WITH OTHER FEATURES. THE REASON I PLACED HERE IS THAT THE ADDITIONAL TERRAINS, IN MY OPINION, SHOULD NOT BE GAINED AFTER 10TH LEVEL, AND I COULD NOT FIND ANOTHER ACCEPTABLE PLACE TO PLACE THIS FEATURE.ALSO WAS DEBATING MAKING IT WISDOM OR CONSTITUTION.
11th Horde Cleaver, Expertise If you want to keep Expertise as a ranger feature, I would suggest using it here for the first time. Not as a "get extra skills to have expertise in." Horde Cleaver is a Hunter subclass feature...and while I agree that it serves well for a base class feature, again, as models of every single other class shows you, you have no precedent to receive 2 features here. Easy fix: EXPERTISE HERE WAS TO REPLACE THE HIDE IN PLACE SIGHT WITH STEALTH PROFICIENCY AND ANOHTER RANGER SKILL. I STRONGLY AGREE WITH MAKING HORDE CLEAVER PART OF AN ARCHETYPE. I WAS DEBATING MAKING HORDER CLEAVER PART OF THE HUNTER CLASS FEATURE AT 11TH LEVEL. AND I ACCIDENTILY LEFT OFF THE 11TH ARCHETYPE AS I WAS ALSO REFERRING TO THE PALADIN CHART.
11th: Archetype This matches the existing ranger class structure. Then you can make Horde Cleaver the 11th level Archetype Feature for one subclass and Expertise the 11th level archetype feature for another subclass.
12th Score Improvement (as normal. Fine.)
13th
14th Feral Senses, Vanish (Pick one and, honestly, Feral Senses is too good to get this early.) I PLACED FERAL SENSES HERE AS I THOUGHT IT WAS SOMEWHAT SIMILIAR TO ROGUE'S BLINDSENSE AND NOT AN ACCEPTABLE 18TH LEVEL FEATURE.
15th Archetype (as normal. Fine.)
16th Score Improvement (as normal. Fine.)
17th
18th Ranger Recovery This is interesting. I might even allow it to regain spell slots, as the magical recovery works (up to half the ranger's level worth of slots) It might even be too far back for as useful as it might be. I would further adjust it to allow you to regain your HD on the short rest as if it were a long rest...and then you can use those to replace your HP, but not "auto-full HP on a short rest." That's WAY out of hand/OP and immersion breaking. MAYBE ALLOW A BONUS TO THE HD ROLL OR ALLOW MAX FROM HIT DIE ROLL ONCE ?
19th Score Improvement (as normal. Fine.)
20th Foe Slayer (existing lackluster capstone. Fine.) Honestly, I'd be willing to ditch this and push the Feral Senses back here...suffering no disadavantage/preternatural senses to fight invisible foes is pretty cool/capstone sounding...Significantly more "I'm 20th LEVELLLL!!!" better than "+Wis mod. to damage," imho. meh. I DID CHANGE IT TO ALLOW IT AGAINST ANY FOE VS FAVORED ENEMY WHICH I ELIMINATED. OTHERWISE, I THOUGHT IT WAS FINE COMPARED TO SOME OTHER 20TH LEVEL FEATURES IE BARD, CLERIC, DRUID (WITH RESPECT TO TIMELESS BODY AT 18TH), AND SORCERER.
In fact, after going through item by item, I am curious how you feel you modeled this after the paladin's progression? Other than spell slots ...which the ranger and paladin already share. THEY DONT SHARE AS THE RANGER SPELL LIST IS LIMITED TO 13 AND UNABLE TO CHANGE SPELL KNOWN AFTER LONG REST WHILE PALADIN CAN HAVE HIGHER KNOWN NUMBER AND CHANGE AFTER REST.
Bottom line, hey, if this is going to be fun for you and your DM is cool with it, have a blast. I think it is completely out of whack/imbalanced with existing class structure and I would not allow it. But...I'm not your DM.![]()
I DONT WANT TO CREATE AN OVER POWERING CHARACTER. I WANT TO MAKE A RANGER THAT I THINK WILL BE FAIR AND ON EQUAL PAR WITH OTHER CLASSES. THAT IS WHY I POSTED TO GAIN HELP. MOST IF NOT ALL OF THE POSTERS ARE FAR MORE KNOWLEDGABLE AND EXPERIENCED THAN MYSELF, SO WHAT BETTER PLACE TO SEEK GUIDANCE THAN HERE.
THANK YOU FOR YOUR INPUT AND WILL ALTER THE FEATURES AGAIN.
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