Remathilis
Legend
Yeah, that's what I think I was trying to say.It's the Half-caster that can either lean into being a half-caster with invocations, or go full caster with invocations. So, yes, it is the flexible Gish/Mage hybrid.
Yeah, that's what I think I was trying to say.It's the Half-caster that can either lean into being a half-caster with invocations, or go full caster with invocations. So, yes, it is the flexible Gish/Mage hybrid.
because it is stupidly overpowered
because you have a lot more spell slots now to begin with
well, it is more than 3/4, close to 9/10, and I disagree. It is your choice to use them like that, you can use them differently too.
The Warlock has flexibility in how much of a caster it wants to be. It won’t be ‘wizard, but better and more flexible’ that you seem to want.
It loses more in flexibility than it gains.Budget wise, ot ends up being pretty close. The selling point is the flexibility, depending on what you want to do with the Invocations.
Not having had a chance to get it out on the road myself, I'm not so sure that it does or doesn't in practice.It loses more in flexibility than it gains.
You don’t need road testing to know whether “one spell of this level, period” is more flexible than “one spell slot of this level, with potentially a few spells known”.Not having had a chance to get it out on the road myself, I'm not so sure that it does or doesn't in practice.
Spell slots are measures of power in the game math. Other abilities are balanced on a similar mathematical basis. Looking at the new Warlock, the math for a full Class worth of power seems to be in place. How it plays, I cannot say. I suspect quite well.You don’t need road testing to know whether “one spell of this level, period” is more flexible than “one spell slot of this level, with potentially a few spells known”.
Having 1 level 3 spell that you can cast 1/day until level 9, and having to spend a very limited resource that is a lot of the meat of the class to even get that is less flexible than having multiple spells known of 3rd level at level 5.
Wow.Spell slots are measures of power in the game math. Other abilities are balanced on a similar mathematical basis. Looking at the new Warlock, the math for a full Class worth of power seems to be in place. How it plays, I cannot say. I suspect quite well.
I started at the top and worked my way down, so at that time you had showed nothingExcept I just showed it isn't stupidly overpowered? Did you read any of my points or just skip over to "I'm right and you are wrong"?
yeah, I disagree with that math. The Warlock had 4 slots of 5th level. That is not the same as 20 slots, not even after 2 short rests, which as you said they did not always get.The expected power budget of the old warlock was 20 spell slots, all of fairly high level (5th or up) as well as 8 invocations. (yes, they didn't usually reach 2 short rests and a use of Eldritch Master, but that was the expectation when they were designed.)
My point is that the comparison is not 1-to-1. The Warlock has other abilities thst facotr into their overall budget that a Wizard or a Sorcerer do not have.Wow.
Yeah, math only goes so far. The idea that a level 3 spell slot with multiple spells known is the same power as being able to cast a specific level 3 spell once a day is false. Objectively. Hell, even mathematically, the game values a greater number of choices within a feature. JC explicitly talked about it back when Xanathar’s was coming out, and he talked about the race feats, and said that they could give them a little more juice than they could with magic initiate because the basically unlimited choices of MI had power that had to be accounted for. Thus, a spell for wood elves could have a first level spell and a second level spell if they were specific spells that you couldn’t change.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.