I miss Melkor (3rd Gnome IR) :)


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The ancient world isn't really my bag. I was just going to sit this one out and watch.

However, I have been pondering a spin-off project. Called the Cybernetic Revolution it takes place far in the future. In the future mankind has finally reached beyond this little blue world and begun colonizing other stars. This is done by first sending robots to the world. The robots gather resources and build more robots. They then build the cities, roads, factories, and farms. The robots are watched over by a sophisticated mega-computer at the center of the city. On planet EXC-505 the work was proceeding perfectly according to the timeline. Until it came time for the human colonists to arrive by sleeper ship. Due to an accident in deep space about 75% were dead in thier freeze tubes. The components of the ship were needed to make the colony run so there was no way to get word to earth (there is no FTL communication). All the colonists could do was wait for the resupply ship. Life was hard but fair. They had volunteered to start over on a new world after all. Things soon took a turn for the worse. Robots began disobeying and the mega-computers began acting wierd. There was talk of shutting them down but that was of course impossible. The computers were integrated into the city and managed every function. In horror the scientists discovered that the central computers had spontaneously Awakened.

You play a new AI with an entire city at your command. The one sticking point I am still milling over is technology sharing. I had envisioned this to be a much more 'crunchy' game with tech trees spelling out how you proceed with advancing your research. Allied AIs sharing tech would be able to benefit from it without expending any resources. Imagine if your Fighter decided to loan the party Wizard access to his Great Cleave feat. However, short of banning tech sharing I don't see a way around this.
 


Serpenteye, I am uncertain how much time I could devote to an online game as I have a lot on my plate. I am working on a resources list in addition to other things. I will try to do a bit more with the list over the weekend. If worse comes to worse, I can always send out the links to anyone who is interested.
 

The Goblin King said:
You play a new AI with an entire city at your command. The one sticking point I am still milling over is technology sharing. I had envisioned this to be a much more 'crunchy' game with tech trees spelling out how you proceed with advancing your research. Allied AIs sharing tech would be able to benefit from it without expending any resources. Imagine if your Fighter decided to loan the party Wizard access to his Great Cleave feat. However, short of banning tech sharing I don't see a way around this.

Sounds cool. I love 'crunch, the more the better.

To solve the balance-issue of a massive alliance of altruistic good-guys sharing tech you could make it rather easy to steal technology and other information by hacking or infiltration. Any technology that is applied on the open market or in the field of battle can easily be copied anyway, and anything that involves mass-production should be rather easy to steal since it's a lot harder to defend a dozen facilities all the time than to burglar one facility for a couple of minutes.
 

*cough* Hmm you mean as opposed to the balance issues of sneak bad-guys sharing tech with built in "We see everything you do"-features ? :p. *cough*
 


Knight Otu said:
Interesting. Inspired by Gurps - Reign of Steel, by chance? :)

GURPS was my first RPG. I didn't even pick up a D20 until 3e came along. I didn't want to make it too much alike. You don't have to enslave humans, for instance. If you don't want to. :)
 

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