I miss Melkor (3rd Gnome IR) :)

I might be willing to do Moderating it but my obsession with making sure things are balanced to start with would probably offend some.
 

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I dont think balance will be a huge problem for many though ;P
Also the idea of starting sooner than September is a good thing in my book =]
 

Yeah Kal, in your vocab maintaining balance and overkill are synonymous for eachother. Instead of just dealing with it and balancing it out with ingame stuff or something you just alway say no and shoot it down. And if you don't we get the IR Aftermath scenario which you screwed up with cancelling haste rules in the middle of combat and designing it specifically to screw Janos with no eyes on the rest.

So my vote ain't on that one =[
 
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In game balance is impossible in a game where the rules are actually followed it works fine if you ignore the rules and improvise (as Edena did perfectly) or in a game like D&D where the DM makes the world and sets thing as he desires and players play cooperatively. And the scenario planned could have been defeated in 2 rounds by Janos and it was an attempt at in game balance as you claim (the lethality was due to me trying to create an encounter capable of HITTING your AC monster). I didn't change diddly squat haste rules I changed the armour of speed (which after somone pointed out I'd change rules in mid-combat I went back to my original rules and changed it after and reimbursed said characters with appropriate cash too). At least be CORRECT when insulting me.
 
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This isn't even an attempt at insult, just stating facts from my point of view. And in combat changing of haste armor made quite the differance and screwed a player over which in my book is never something to be achieved unless provoked.

I got had Janos in a couple of games of mine and he isn't the easiest player but I and another DM (Venus) manage without any real problems. We allowed the most rediculous stuff and the only real problem we ever encounter was a positive energy vampire with a rod of wonder but we won't go into that one at the moment and it's always worked out fine. If a players gets what he wants and still goes for abusing the rules that's a problem but that's just a request away from being stopped.

Cancelling things out from the start and the always no for an answer for things that might stretch the rules of bend them a bit doesn't fall all to well with me. I always liek to give people an oppertunity to be creative and enjoy the chance when it's been given them. If it doesn't work fine, if the DM trust is abused, fine. But not earlier imho.
 

Fair enough. I see your viewpoint, I suppose you like to let characters be and balance with tailored encounters, I prefer characters to be fairly equal to start with. Heh I still think I could have avoided a lot of problems in that game by saying "No" more than I did.
 

The Forsaken One said:
(And btw yeah Serp and anab we played the field kinda a bit too well in the end :p Sucker all do-gooders :D)

Good times :D, but I'm afraid I may have ruined my reputation for all times in any future IR games. I don't think I could play in the next one, everyone would gang up on me from the very beginning before I even had the chance to betray them. ;) So, perhaps I'll have to DM... I could be able to begin the preparations for the game in mid- july, possibly.

Perhaps in 16th-century earth... Spain and portugal colonizing the world, the Ottomans rising to prominence in the middle east, India facing the onslaught of the mughal invasion while the chinese Ming dynasty is starting it's slow decline. Protestantism strengthening the power of the rulers in northern Europe and sowing the seeds of two centuries of religious wars... Meanwhile Pizarro opens an ancient long-forgotten tomb in Peru and unleaches the curse of magic upon the world.
Hmm, that might demand too much on the players' knowledge of history to be much fun.
Mr. Draco said:
Hey everyone!

A friend of mine saw this thread and let me know about it. Sadly these days I'm to busy with everything to do much enworld surfing, or even RPGs in general these days :-(

In any case, I'm off to college next year for Physics, so I suppose I'll see how things go then.

But it's good seeing you all again!

Hey, Draco. Nice to see you too. :)
 

So, what's the decision? Who's gonna be the Mod(s)? TFO+Janos in September? Kalanyr (+ ?Cream? Serpy?). I guess it's up to the mod to decide what the setting will be, so before we start throwing around ideas a mod might be handy ;]



Oh, btw, Serpenteye, what are you saying now? The mighty God-Emperor is afraid of some lowlives? Mhehehehe, Evil isn't what it used to be...
 

Remember the Rokugan IR ? I spent pretty much the whole thing trying to get everyone to gang up on you and kill you and no one listened to me. @_@ Despite all evidence that you were up to something *sigh*.
 

I have tried to contact Edena, who hopefully will show up on this thread soon. (He sometimes travels to different parts of the U.S., so he may be hard to reach at times.) He may wish to be involved, as the IRs were his idea.

I think we need to see what level of interest there is for another IR, how long people wish to participate, and make a decision on moderators. It might be wise to consider having more than one moderator, because of two issues: a tremendous amount of hard work and the time zone differences. As I write this, it is about 10:30 p.m. in the Chicago area. As I recall, Kalanyr is some 18 hours ahead of me. (I did fill in for Edena for one of the prep threads when I had a lot of time, and tried to adjust my schedule to help the European IR players. Let's say that it was a bit tiring.)

I think that a clear set of rules, or a keen skill for improvisation will be necessary for any moderator. I think what surprised me most about the 3rd IR is how inventive many of the players were in terms of strategy, political maneuvers, magic and military action. (Creamsteak certainly surprised a few people by keeping a much more powerful foe at bay.)

It might be best to have an established setting with magic. This would give people some common ground to work with, and provide them with sources of ideas for characterizations of nations and important characters. Also, it might help attract a few new people or a few old timers.

Uvenelei and Gnomeworks: Good to see you posting!!! I hope that both of you are doing well.
 

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