I'll assume the human bonus stat will go into strength. Also assuming feats Quickdraw, Weapon Focus, (using Andur's suggestion):
Human Fighter 1
Initiative +4
HP: 28; Bloodied 14; healing surge 7, surges per day: 10
AC: 19; Fort 17, Refl 15, Will 11
Speed 5

Longsword (standard; at-will): +8 vs AC; 1d8+5 damage.

Handaxe (standard; at-will): +7 vs AC; 1d6+4 damage, range (5/10).

Tide of Iron (standard; at-will): +8 vs AC; 1d8+5 damage, push target 1 square, you can shift into that square.

Cleave (standard; at-will): +8 vs AC; 1d8+5 damage, 4 damage to adj enemy other than target.

Sure Strike (standard; at-will): +10 vs AC; 1d8+1 damage.

Covering Attack (standard; encounter): +8 vs AC; 2d8+5 damage, an ally adjacent to target may shift 2 squares.

Villain's Menace (standard; daily): +8 vs AC; 2d8+5 damage, you gain +2 attack, +4 damage bonus against target till end of encounter. Miss: bonuses are +1 attack, +2 damage.
Skills: Athletics +5, Endurance +2, Intimidate +5, Streetwise +5
Str 18 (+4), Con 13 (+1), Dex 14 (+2), Int 12 (+1), Wis 11 (+0), Cha 10 (+0)
Equipment: Scale mail, Heavy Shield, Longsword, Handaxe (2), Adventurer's Kit, 5 gp.
If I made any mistakes or missed anything, I'm sure someone will point it out.
*Edit: Dropped armor down to scale (it was an easier edit than changing stats). Fixed Refl to add shield bonus. Added initiative bonus from Quickdraw, bought another handaxe.