I need a starting wealth for a 27th level character!

huh. What's the formula for determining wealth after 20th level, at least with character's you're just generating? I don't have access to the epic level handbook. btw. never had need for it yet. :)
 

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Jdvn1 said:
No, I believe those numbers are right.

Yep.

Amazing how cost-effective epic stuff isn't? "That +5 to hit and damage cost me 1.8 million gold pieces? What the?"

Our group's epic strategy is to go bonus- and slot-stacking. That way, instead of wasting your money on 1m+ gp crap, you can get a lot more 200 - 300k items that will help you more. The only really good items in the epic book are the rings and the funky combo wondrous items (the boots, the belt, etc.).

Brad
 

cignus_pfaccari said:
Yep.

Amazing how cost-effective epic stuff isn't? "That +5 to hit and damage cost me 1.8 million gold pieces? What the?"

Our group's epic strategy is to go bonus- and slot-stacking.

Oh absolutely.

If you're a melee fighter, grab the feat that lets you bypass epic DR, and you really don't need an epic sword anymore.

And then, have some items that duplicate spells such as greater heroism, and you're set.

VERY set.

Hell, the holy enchantment on a regular sword has a price increment of +2 (a plus one holy sword thus costs 18,000 gp). The epic version of the holy enchantment adds only another d6 to the damage (from 2d6 to 3d6) as well as being multiplied on a crit (6d6 for example), but it has a price increment of +8.

Holy longsword +1: damage 1d8+2d6+1 (avg 12.5); 18,000 gp

Epic-holy longsword +1: damage 1d8+3d6+1 (avg 16); 1,620,000 gp

3.5 points more damage to evil creatures for 1,602,000 gp more. I do believe the epic magic item pricing is a tad off.

A tad.
 

Heh. Which makes me think...

The first thing my players did when they found their first epic magic item is to sell it and buy non-epic items. A lot.

Just goes to show...
 

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