Afrodyte
Explorer
...it's a lot easier to adjust monsters and NPCs than I remember. Maybe I'm just more savvy these days, but I'm not as intimidated by CRs as I was in 3E/3.5E, and I like having more flexibility in tweaking monsters and NPCs than the impression I got from 4E.
If I want something specific or off the beaten path, I don't have to build anything from scratch. All I have to do is find a similar creature and switch a few things around. Like, duh, right? But in previous editions, I would've had a lot of trouble doing that. Maybe it's something about this edition making explicit the DM fiat parts, but I dunno. It just seems easier and less stressful, such that I can actually (gasp!) enjoy making stuff up. I've already given stats to a handful of NPCs and made notes about the kinds of monsters the PCs can encounter depending on where they go in my campaign.
I'm probably going to pick up the MM and DMG anyway because I'm a sucker for a complete set, but even now, I find that I'm really looking forward to DMing this game! Yay!
If I want something specific or off the beaten path, I don't have to build anything from scratch. All I have to do is find a similar creature and switch a few things around. Like, duh, right? But in previous editions, I would've had a lot of trouble doing that. Maybe it's something about this edition making explicit the DM fiat parts, but I dunno. It just seems easier and less stressful, such that I can actually (gasp!) enjoy making stuff up. I've already given stats to a handful of NPCs and made notes about the kinds of monsters the PCs can encounter depending on where they go in my campaign.
I'm probably going to pick up the MM and DMG anyway because I'm a sucker for a complete set, but even now, I find that I'm really looking forward to DMing this game! Yay!