I refuse to DM 3/3.5 past 7th level. How about you?

When do you find that D&D 3.0/3.5 becomes "unrunnable" as a DM?

  • After level 5 (or thereabouts)

    Votes: 8 2.7%
  • After level 10 (or thereabouts)

    Votes: 54 18.3%
  • After level 15 (or thereabouts)

    Votes: 59 20.0%
  • I can run it at ANY level! And like it, dammit!

    Votes: 174 59.0%


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I opted for 15th+. I run a large (8 player) group and frankly, it's pretty hard to come up with any frequent challenges for a group that large once the high-level spells and maxed out combat feat trees are in play. Anything seriously threatening is worthy of being a major villain or at the very least a powerful lieutenant in my homebrew worlds since I don't include large numbers of epic NPCs running around like FR does. My players aren't fond of planar travel (and neither am I) so they simply run out of viable foes after a while.

I have yet to see a campaign stay stable into the 15th+ range but if it did, I would expect the adventures would spread further and further apart in time and eventually old age would set in. I can't imagine a party going much further than just barely into epic level play unless I seriously altered my game worlds.
 

jdrakeh said:
I won't DM it at all - I'll play it at the drop of a hat, but I won't DM it. [...] Give me C&C any day!


ditto & ditto - and this comes from someone who *loves* to be the GM, *started* roleplaying as a GM (in 1991), and actually *is* the GM in 90% of all campaigns he's involved in, and has "game nights" on average twice per week...
 

Yeah, the game changes at higher levels, but it doesn't become "unrunnable" (imho).

I have games currently running at around 4th, 8th and 24th levels.
 

I have actually played so many games that ended between 10-12th level, I would get disappointed because I could fully finish my character build.

I love to play rogues and I haven't been able to play them above 10th level very often. That really sucks because the rogue doesn't get some of his really cool class abilities until 10th level or higher. The farthest I ever played was 19-20th level.
 


I've chosen 10+, but it's a little more complex than just up to level 10 and suddenly the game becomes unplayable.
10th level and thereafter a lot changes, but it doesn't become unplayable from a rules or oversight standpoint. However it takes a lot of effort in preparation to make it still enjoyable to the style we prefer.
To us level five fighters shouldn't be mooks, even if they're drow.
We don't want extremely short fights, that are so deadly that sometimes the roll for initiative decides who wins.
We don't wan't our bag of holding to contain over 100 magical items.
After playing the beginning of City of the Spiderqueen we were totally turned of from D&D.
DMing after level 10 in a way I enjoy means that I have to step away from the wealth guidelines and at this point from the CR system and that I have to closely watch every fight setup, NPC, spell and feat selection. That takes a lot of effort and if I had the time for it, I'd gladly take it on me. Atm for a long time in the future I simply won't have that time though.
 

I started my campaign when 3.0 was first coming out, converting from 3.0 to 3.5 when that came out. We started at 1st, and now the characters are 13th and among the most powerful (in terms of level) in the civilized lands. And I could easily run them for another five years.

If I've run for the characters since low level, I have no problems running at high levels. It's not "crazy amounts of abilities", it's incrementally adding on additional abilities to something I already know. By the time next level comes by, it's the same.

Now, I seem to have slow level advancement compared to some, giving me more time with the characters at each level. Plus as a player in various games (including one epic) I'm used to what's out there and what works for when I'm creating/running high level NPCs.

Cheers,
Blue
 

My campaigns have ended at levels 16, 13 and 24. I don't see much trouble at DMing high-level games. Actually the game just gets the most interesting around level 12, when the PCs have enough abilities.
 

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