I remembered that I forgot!

If I gathered together all my monsters who got killed because I forgot about their spell resistance or DR, I'd... well, I'd have a whole lot of monsters.

Stupid minutiae.

Oh yeah. me too. I've forgotten more than I care to think about. I've forgotten buffs, cast spells with durations, feats, spell-like and supernatural abilities . . sometimes when I have a load of npcs on the board of different types I even forget their turns, though I usually catch this before the end of the round. Fortunately, it doesn't happen all that often, but when you're handling several npcs at once, it can be easy to overlook an ability or two.
 

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I did that houserule for dodge...to help a pc...but the poor npcs.

And its not just forgetting, its looking at all this information for a monster, and saying, hmm, their standard attack looks easy.
 

I'm not bothered too much by forgetting monster abilities from time to time. My players tend to forget important stuff, too. I'd say it all balances out in the end.

Top of the list of forgotten things: SR and DR.
 


shilsen said:
I do both of the above and they work really well for me. Since I almost always type up my own stat blocks, I also put relevant abilities in bold and/or in different colors so that I'll notice them when I'm referencing something from the stats during combat. It doesn't mean I'll never forget anything, but I'm drastically less likely to.

I do the same thing with varying degrees of highlighting.

HP and AC are red, attacks are green, important, relevant abilities get yellow.

It helps.

--G
 

My paladin in Living Greyhawk has had the Nymph's Kiss feat since 3rd level (he's now 10th level). All this time, I've been forgetting to give him the +1 bonus to saves vs. spells and SLAs that the feat grants. :\
 

Goobermunch said:
I do the same thing with varying degrees of highlighting.

HP and AC are red, attacks are green, important, relevant abilities get yellow.

It helps.

--G

Good idea, I might have to try this.
 

I've forgotten the usual gambit; DR, SR and the like.. in my Epic Game I've forgotten whole hosts of abilities that NPCS had.

But for me, the biggest ones are summoned monsters - I can never remember that when the BBEG attacks, his critters do too.. and things that happen automatically every round - like "on the BBEGs turn, everyone in X range takes Y damage.." or "has to make a save or fall prone" etc..

Oh.. and fast healing. I can never remember fast healing... well.. not until the creature is long dead and the PCs are splitting up the loot....

J from Three Haligonians
 

My first 2e character was a mage who fell to his death trying to get through a mountain range with the party. About 30 seconds later I saw that I had Feather Fall memorized.

I was mocked mercilessly.
 

spunky_mutters said:
My first 2e character was a mage who fell to his death trying to get through a mountain range with the party. About 30 seconds later I saw that I had Feather Fall memorized.

I was mocked mercilessly.

I had the opposite of that happen in the first game of one of my campaigns... The PCs found an odd clasp, amongst some other treasure, which the barbarian decided to wear. Fast forward to the end of the dungeon, the barb walks into the treasure room and triggers a pit trap...

...and is saved because the clasp he was wearing (which he didn't know what it did) is a one-use item which automatically triggers feather fall when the wearer falls more than 10 feet.
 

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