That is a really weird take of this argument.some random NPC could walk up and force my PC to do something he would never do.
That is a really weird take of this argument.some random NPC could walk up and force my PC to do something he would never do.
unless the weird NPC had magicNot in RPGs. Outside of some sort of magical/chemical control of the PCs, players in RPGs have agency over what their PCs think, say and do(or at least attempt to do).
I can guarantee you that I would never even consider playing a game where some random NPC could walk up and force my PC to do something he would never do.
I guess you missed the part where you suddenly started ridiculing a position you don’t seem to understand.as did I... we were talking about rules that could be made not ones already made
I don't think that this is true for 5e. The biggest mantra of the game designers is "Rulings(DM fiat) over rules." That tells us that DM fiat is expected/intended to be used throughout the entire process of game play.
What position do I not understand?I guess you missed the part where you suddenly started ridiculing a position you don’t seem to understand.
IMO, players in an RPG should be able to handle losing a social contest and having to give up some thing or do some thing their character would rather not but was forced to. it happens all the time in the inspirational fiction.
is not this DM fiat?It's meant to suggest that the DM should be relying on their judgment to improvise rules to cover all the edge cases that the rules of 5e don't cover. It's very much meant to inform a process of play where the players give free form natural language propositions that won't be covered by the rules and therefore require "rulings".
To me? No. Salesmen don't have that kind of control, but mostly because I scrutinize everything and trust little that they say. From the flip side, it's amazing the kind of control over some people that salesmen have.do you not believe in people that are just able to talk you into things? Even disregarding grifter/conmen what about simple salesmen. Have you never seen a salesman sell someone something they don't need?
IMO, players in an RPG should be able to handle losing a social contest and having to give up some thing or do some thing their character would rather not but was forced to. it happens all the time in the inspirational fiction.
It's a mental combat to force the PC/NPC to do something. If he would never do such a thing, can the player or DM just say no? Can he say that no matter how the social combat turns out that he isn't going to do that thing? If yes, then it's still up to the player do decide and agency is preserved. Of course, if it's yes then the social combat isn't necessary since it's up to the player/DM to decide just like it is now.That is a really weird take of this argument.