yeaaaaa that's not how fate works. I gave a short description of stress tracks & consequences earlier but I left out aspects & the
fate fractal deliberately because they are deceptively deep & complex things that appear very simple, that apparent simplicity makes them easy ti misunderstand before even getting to the ways of using them to declare & compel with them.
- A player could spend a fate point & point out that the fancy tea party they are at should really be the kind of place where it would be trivial to acquire a cookie just by taking it off the plate they were already holding. In doing so the player wove into existence the cookie, the plate it was on,the fact that they were previously given the plate, & to be honest the fact that they were given the plate with cookies.
- The gm could also spend a fate point & declare that on the cookies have live cockroaches citing the aspect of exactly who is hosting the party
- The p;ayer or a different player could even spend a fate point to make their own character's cookie have live roaches causing their character to have trouble because of an aspect the character themselves has.
- Some of thosecould be accomplished without spending the fate point by spending an action or gain a fate point if it's a compel. Ignoring a compel requires you to spend a fate point rather than gain one
Bifts are what you get when aspects/compels/declarations are summarized & the listener thinks they understandthe whole iceberg based on the visible tip above the surface