SteveC
Doing the best imitation of myself
The reason it pains me to disagree with you and Vigilance on this is that I pretty much agree with what you've written here 100%. I like the books in question, but I think that they're meant more for fun, and less as "serious" literature.Raven Crowking said:Just so you know, the Conan comics from Dark Horse is doing quite well. Definitely a sales item in my store, and something that I personally collect. There is an upcomming Kull and Solomon Kane series as well.
Everyone has their own opinions, but it should be noted that the sample of adventure play in the 1e DMG assumes players familiar with Shakespeare (The Tempest, to be precise). While Howard's writing is rough, it is vibrant, and there are quite a few things that he wrote that I would contend are good (although not deep). While I also enjoy the ERB material, it is clear when reading ERB and Howard that ERB was far more of a "formula" writer, whereas Howard's work contains far more meat.
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Even those these books might not be "great literature", they are worth reading. Anyone who can read Conan, Solomon Kane, Tarzan, or John Carter stories without recognizing the origins of certain D&D tropes -- and gaining ideas for how to use those tropes effectively in within the game -- isn't trying very hard! OTOH, if your game can convey half the energy of Howard's writing (or Burroughs at his best), it will be a fine game indeed.
RC
I am currently helping someone do some research on Tennyson, and so I am reading some of his works, but what kept me up last night was not that, but the latest Dresden Files book. So I can certainly appreciate adventure fiction.
My ultimate point is that if you're looking to pick authors to steal from these days, I'd say less Howard et. al, and more Martin and Jordan.
--Steve