Geoff Watson
First Post
The problem with fluff is that it is often campaign specific, or so general it's too vague to be useful.
Geoff.
Geoff.
ForceUser said:To continue a train of thought I started in another thread, I think I've had it with crunchy rulebooks. I'll round out the "Complete" series because it won't do to have just half a set, but other than that I think I'm done with the generic rulebooks. I have dozens of 3.x rulebooks. I have rules upon rules sprouting out of my ears. Enough already.
Malar's Cow said:AMEN BROTHER!
[Rant on] I don't think I can stomach another book with more skills, feats, prestige classes, spells and combat options. Please give us more fluff, pretty please? City dynamics, organisations in a fantasy setting, guilds, anything but more racial variants and number crunching. [Rant off]
That doesn’t mean that what Atom Again said was untrue. The Planescape books had tons of colorful background information compared to the amount of "mechanical" information they provided. You could go whole chapters without seeing something like, "1d10", written anywhere.hong said:Too much staring into rose-coloured glasses will make you go crosseyed.
Bran Blackbyrd said:That doesn’t mean that what Atom Again said was untrue. The Planescape books had tons of colorful background information compared to the amount of "mechanical" information they provided. You could go whole chapters without seeing something like, "1d10", written anywhere.