Corpsetaker
First Post
It depends. If your target audience is the most casual and new gamer, it could work. I saw that in a martial arts school, when the school's main profile is the beginner-intermediate classes. It means that there is a lot of casual practitioners, who are there for a little sword-swinging and the community, but the fallout is also high and there's a lot less experienced practitioners and researchers, most of them (90+ %) are instructors. It works, because there's always enough new blood coming in, but it's offerings for experienced people are much more limited. It has a skewed demography. It's not a McDojo, it's a good school, but it has a certain focus. I might add, that it has far-far more students than other more "elitist", more competition, or research focused groups.
I think D&D recently is heading that way as an easy to access, easy gateway rpg. I don't say it isn't a good strategy from a purely business standpoint. It's just makes it a less interesting rpg product on the long run. I think if things staying this way, we'll see a trend of gamers migrating to other games if they're staying with the hobby for longer than 2-3 years.
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It's always been an easy gateway and has since the beginning. It's all about the presentation. We are in 2016 which is the era of social media and yet Wizards still hasn't figured out how to present the game in a way that start here for beginners and still allows us veteran players to continue on.
The Pathfinder beginner boxset is the best on the market and Wizards should have really done theirs that way. You can use media to steer beginners in the right direction. It's kind of like only having a "bunny hill" at the ski resort because there are some people who don't know how to ski and giving the experts no other choice since that is the only hill to use.