Sure, I was just saying that it doesn't feel like they are aiming for an inoffensive compromise.They dont care about those folks, because offending them, entices the other side.
Sure, I was just saying that it doesn't feel like they are aiming for an inoffensive compromise.They dont care about those folks, because offending them, entices the other side.
Can you elaborate on the above?I don't think that is true going forward. I think the intent is to very much alter the way the game is played (story first, etc..) and aimed at a new generation -- and that generation's values -- in a way it hasn't been since Basic and D&D cartoon days.
I think this is inevitable when the demographics of an RPG significantly change.I think that we are looking at as big a change in D&D "culture" as we saw in the fall of TSR and rise of WotC era. I'm confident we aren't like to see huge rules changes in 5.5 (I think backwards compatibility will be a thing, for example) but I think there are a lot of thing lining up for WotC to look at, and treat, D&D as a different thing in the very near future.
a) They can introduce relatively minor mechanics that can have big changes in the intended playstyle of the game. Think about the impact of the differences between Attacks of Opportunity in 3.x and Opportunity Attacks in 5E. They are "essentially" the same mechanic, but the relatively minor details between them has a big impact on the tactical game. They can make minor tweaks to the pacing elements of the game -- from rests to encounters per day and such -- that don't disrupt backward compatibility but can potentially have a big impact on play.Can you elaborate on the above?
-- How are they going to make the game more "story first" without introducing new mechanics? Do you just mean including non-combat options for encounters in their published adventures?
-- What are the new generation's "values" and how will aiming the game at those values be a sea change? Do you mean non-auto-evil humanoids? A multitude of playable humanoids? Haven't we had that since the 2e humanoid book?
I think that we are looking at as big a change in D&D "culture" as we saw in the fall of TSR and rise of WotC era. I'm confident we aren't like to see huge rules changes in 5.5 (I think backwards compatibility will be a thing, for example) but I think there are a lot of thing lining up for WotC to look at, and treat, D&D as a different thing in the very near future.
Now, just because I know some folks are going to make this argument: I don't think that was true of either the 4E or 5E transition.
4E was very much a mechanical sea change but the explicitly stated goal at the time was to "still play D&D." And 5E was a course correction, the exact opposite of a sea change. It drew heavily on GenX nostalgia and was working very hard to say "D&D is still D&D!"
I don't think that is true going forward. I think the intent is to very much alter the way the game is played (story first, etc..) and aimed at a new generation -- and that generation's values -- in a way it hasn't been since Basic and D&D cartoon days.
And just to be clear, this is not a rant by a grumpy old goat. I mean, I am an old goat, but I'm not grumpy. I don't actually care much. I play D&D in general and 5E in particular largely because it has an accessible player base. I mean, I like D&D and 5E, but I like other games more that don't put bottoms in chairs around a table the way D&D does.
Anyway, what are your thoughts? Am I off my rocking chair? Is D&D changing again, or is this just 3.5 in a 5E skin?
Thanks!
Being inoffensive, offends the people you are talking about.Sure, I was just saying that it doesn't feel like they are aiming for an inoffensive compromise.
I don't think that is true going forward. I think the intent is to very much alter the way the game is played (story first, etc..) and aimed at a new generation -- and that generation's values -- in a way it hasn't been since Basic and D&D cartoon days.
Are you sure? I think people have noticed quite a bit.The problem I see with this assertion is that this has already happened, and folks didn't seem to notice.
Changing the CR model to make it more accurate and able to do 1-2 encounters per day would be a big change within the context of 5, and a much needed one, but not really a sea change. Dungeon crawling procedures are already atrophied in wotc editions and adventures. And arguably point to the success of trad style gaming from the 80s on, so not really anything new.a) They can introduce relatively minor mechanics that can have big changes in the intended playstyle of the game. Think about the impact of the differences between Attacks of Opportunity in 3.x and Opportunity Attacks in 5E. They are "essentially" the same mechanic, but the relatively minor details between them has a big impact on the tactical game. They can make minor tweaks to the pacing elements of the game -- from rests to encounters per day and such -- that don't disrupt backward compatibility but can potentially have a big impact on play.
Not having auto-combat situations is a hallmark tenant of the OSR and recalls some of the earliest traditions in the hobby. PCs negotiating between multiple factions is evident in Jennell Jaquays's megadungeon designs, for example. So this wouldn't be a sea change, but more of a return to form (and one already revisited in a decade's worth of osr products).b) Yes, I mean those things, but I think it is short sighted to dismiss them as having been around forever. Sure, they have, but the core rule books in every edition has still focused on alignment, particularly inherent "always" alignments, and presented guilt-free stock enemies by race. These are just some examples (cultural representation and sensitivity are also definitely kore important to this generation that the previous ones) of elements in the culture of play that can represent a big shift while maintaining mechanical backward compatibility.