Earthdawn is a fun game. You should take it down off the shelf, dust it off and learn the system.
Run modules for 3e. Seriously, there's a ton of good ones. This simple hack saved me from burnout. My player loves it and I have so many starter towns that I don't even need to do much world-building.
3e would welcome you home, you cheating bastage! (heehee)
Earthdawn is a fun game. You should take it down off the shelf, dust it off and learn the system.
I heard rumors that Earthdawn is getting reincarnated as a 4E-compatible game.
An interesting observation, but not borne out by my experience. The ultimate decision point tends to rest on what creature roles are left in the fight: artillery that has no defensive line, brutes locked down by a controller and taking punishment from everyone else, etc. If multiple creature roles are left on the battlefield, I would never handwave the fight. Ultimately, the decision tends to be pretty easy, and my players don't ever seem unsatisfied; by the time we're declaring the fight over and discussing attrition, the most exciting elements of the encounter are already over. I also always have the option of declaring the fight over by having free and able-bodied opponents make a break for it.Ending the fight at that point by simply declaring a winner makes the whole struggle feel like a boxing match thats won by decision. It gets the game moving again but feels so unsatisfying.
I don't get these kind of complaints.
I can really understand if anyone doesn't like a system (there wouldn't be a point to have so many different systems if everyone has the same taste), but complaining about that 4E has no options in combat is simply wrong.
The hit point grind was something that I'm not too keen on. The players had seen it and as I said had learned to identify almost the exact point when they knew they'd win.