Both were lawful in the given description.Elder-Basilisk said:Going from your description, I don't really see any reason to consider the elves chaotic and the dwarves lawful.
Both were lawful in the given description.Elder-Basilisk said:Going from your description, I don't really see any reason to consider the elves chaotic and the dwarves lawful.
Sigurd said:I think alignment is a huge problem in D&D because it is such a crutch and some people use it too slavishly. Actions like 'know alignment' etc... can unravel a whole town or plotline.
Sigurd said:I had one Paladin who happily wanted to divide a bar by alignment then simply kill all the evil characters. If the system is too simple or efficient it is hard to argue with that.
If there is a problem with the BARBARIAN CLASS having an alignment restriction, then i would argue that that shows a problem with the barbarian class and would not be evidence of there being aproblem with alignment. (Hence, in my game, i changed the CLASS.)…
IE, the issues are not with alignment, but with mixing culture/class and with class definitions, where it exists.
It really tho is starting more and more like you don't have an issue with the alignment system but instead have a problem with some classes definitions. But amazingly, thats handled within the rules by the GMs ability to tweak classes.
Which,if one buys that, may be an argument against building classes with alignment restrictions, but doesn't indicate a problem with alignments or a contradiction in alignments system.
Again, to be blunt, if someone told me they had changed the CLASSES, i would think that might indicate they had issues with the classes. I did not change the alignment system, i changed classes.
Unless one realizes the changes i made were NOT TO THE ALIGNMENT SYSTEM but rather instead was TO THE CLASS DEFINITIONS. I did not change chaotic, i did not change lawful. I changed the bard class definitions. i changed the barbarian class definitions.
No, i am arguing that since alignment never restricts your choices it is not proscriptive. You can do what you want. Your alignment will change to follow suit, but be based on your character's overall choices over time, not "this next choice" or "this one choice."
an alignment change will occur once the characters choices over time indicate that the old alignment is no longer an adequate representation. Its not a case of "just one more time and bang" but "on the whole, which fits better?"
A bard can do lawful things. At any given moment, his alignment will not prevent him from chosing a lawful course of action. his class restriction will not either. The fear of repercussions in class won't either. This is not a "one more time" thing but rather "if the character overall is lawful" then his alignment will change to reflect that.
Actuallyt, no. At the best you get that MAYBE some classes have proscriptive elemtns within their design... and you can argue whether or not that is right.
dictionary.com said:v : command against; "I forbid you to call me late at night"; "Mother vetoed the trip to the chocolate store" [syn: forbid, prohibit, interdict, veto, disallow] [ant: permit]
PHB said:A paladin who ceases to be lawful good, who willfully commits an evil act or who grossly violates the code of conduct loses all paladin spells and abilities.
Easy, i believe that people have rights and i act in such a manner, and i do so regardless of whether or not law and custom say I have to, ought to, or even should. When the rule of law gave minorities less rights, INDIVIDUALS still existed who afforded them those rights by their actions.
Did you notice the contribution of arnwyn and others on the last thread where you accused me of this? You seem to believe that demonstrating the logical consequence of your statements is some form of misrepresentation. We're not doing theology here -- vehemently asserting two contradictory positions does not point to some profound truth beyond human comprehension; it just indicates that your argument is illogical.i guess we have gotten to the "rephrase you arguement to suit my needs" portion of the debate... which means i will be gone soon.
So, who are the historical or literary figures we might both know about that we could use as exemplary cases for the purpose of this discussion? Maybe someone from Song of Ice and Fire, Lord of the Rings or something like that.As for "knowing what their conduct was", sorry if i dont take a couple paragraphs on an internet chat as sufficient to say i do know that.
because to entertain such a discussion about a historical figure brings into the discussion a whole lot of "about the historical people" stuff. I am not going to take the time to do the research, which would include actual reports from the time as well as multiple comtradictory references on more general "after the fact" and finally a thorough grounding in th society, culture and religious nature of the times.
The way I GM, people still act like people. If alignment claims to be a transcultural measure and measures things that D&D characters possess in equal supply to real people (ie. choices), why can't we use any examples in our discussion?Thats way too much work for a fictional mechanic set for a totally different societal framework.
And is it your position that if someone pursues the goal of universal chaos in an organized and disciplined fashion that they are, as you seem to suggest elsewhere, neutral?As i have stated several times already, alignment is both means and ends, goal and methods and is related to context of the setting and the campaign.
That's good because I am not suggesting that. If you'll read back a few posts, I believe that what I suggested was that the mechanic could be saved if it stored either conduct or ideology not both and if the internal contradictions in the way it describes ideologies were removed.i disagree. I think that if one breaks alignment down and tries to create a system where a character is black or white one or the other, one gets a much worse system than the one we have.
fusangite said:Yes. But if the system requires that in order to achieve a chaotic goal, you must behave in a lawful way, that is an indication the system is broken.
You have a car. It is supposed to be able to shift into fourth gear but every time you try to shift it there, it breaks down. Now, I suppose you could argue that because you are not required to use fourth gear, the car isn't broken. I'm not saying that every time you try to use the alignment mechanic, it fails. What I am saying is that when you attempt to express certain choices, conditions or behaviours with it, it consistently fails. Certain chaotic goals like guaranteed personal freedom can only be achieved through processes the game defines as lawful.swrushing said:But, it doesn't require that.
drnuncheon said:It occurs to me that fusangite's problems with Law/Chaos are just as easily applied to Good/Evil. Consider, for example, the inquisitor who tortures people (evil) to keep his church free of, say, demonic influence. On a personal level, he's evil, but he's working to fight evil and to protect and preserve a good institution. Or an assassin who kills the enemies of a Good kingdom.
So...there are problems with Law/Chaos but not Good/Evil, what abstraction are you allowing to occur for the latter, but not the former?
Patryn of Elvenshae said:I have never said that. In fact, I have said exactly the opposite - that you cannot look at an action (or, to use your terminology, a "behaviour") and say, "This is a Chaotic behaviour."
Wow! That seems like a really self-created problem you got there. By the time you finish with all those vectors and such, i can imagine you got yer'self into somethin' of a pickle.fusangite said:...them as if they had a law vector of 0 and a chaos vector of 0. This becomes problematic when the variable is used to store both conduct and ideology. Thus, it may be that 100% of the law vector comes from the character's conduct and 100% of the chaos vector comes from their ideology.
I'm sorry, but is this bit of wisdom based on your assumption that i made only alignment changes to classes?fusangite said:Isn't it curious that the classes don't appear to be broken in any other way?
no, my argument is that some classes as presented in the PHb weren't the best fit for my game, so i changed them in a number of ways to improve that fit. these changes included some alignment restriction changes to those classes.fusangite said:Your argument here is essentially: alignment, as described in the PHB, isn't broken. It's merely that nearly every other mechanic in the PHB that interacts with it is broken.
The vast majority of the changes i made to classes were to non-alignment stuff, so yeah, i guess i could follow your lead and come to conclusion that CLASSES were producing more "suspension of rules" and so forth.fusangite said:Once again, you are arguing that in order to make alignment not screw up the game, you have to suspend some portion of the rules. Can you think of any other mechanic that produces this behaviour so consistently?
I disbelieve that because i make a changes to classes i am concluding there is a problem with alignment.fusangite said:You can't argue that a mechanic isn't broken if in your defense of it, you admit that you need to change the rules in order for it not to screw things up. The rules are an integrated whole. You cannot argue that alignment rules are only located on pages 104 and 105. The alignment rules are every portion of the core rules that pertain to alignment.
yes, as i stated, some classes have proscriptive clauses. Some ranger abilities do not function in some types of armor, for instance.fusangite said:So, we can establish that a paladin is forbidden/interdicted/disallowed/proscribed from being any alignment other than lawful good.
it doesn't. it reflects your choices. See "painter" vs "potter" in previous posts. It is an adjective... not a mandate.fusangite said:But you maintain that alignment "never restricts your choices."
no.fusangite said:If alignment equals choices over time and nothing but choices over time, eventually one particular choice will push you over the threshold and at that moment, your alignment will change. If changing your alignment is proscribed and making this choice will change your alignment, then alignment functions proscriptively.
No i argue that someone can be chaotic and afford people individual rights without needing the force of law behind them, as my examples was representative of. Whether the law affords you the right to choose who you marry, I can, were i chaotic, treat you that way. A right does not need the force of law to be believed in.fusangite said:You argue that people can have rights without the rule of law:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.