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however, in truth, your problem was poor communication. Both player and Gm were not on the same page. With a one hit whammy over my head, i know i talk with the GM BEFORE i get into trouble. it just makes sense.
in my experience, that wiggle room is necessary to leave it to the GM to define the specifics so as to best fit his setting.
but then, thats where we disagree.
as i said, a bad gm can ruin any rule.JackGiantkiller said:This is not always the case.
so, the problem is with the instant one evil whammy feature in the PALADIN class. thats a lot easier to fix and MORE DISCREETLY fixed in the paladin class. if you change the alignment system wholesale in order to fix this whammy you change a whole lot more. thats usually a sign of bad problem solving.JackGiantkiller said:I know a number of people, myself included who have had problems in the past, losing paladins to DM whose interpretation of evil was different than our own.
however, in truth, your problem was poor communication. Both player and Gm were not on the same page. With a one hit whammy over my head, i know i talk with the GM BEFORE i get into trouble. it just makes sense.
not a belief i share. i think the problem would go away with average communication between Gm and player.JackGiantkiller said:It seems to me that Fusangite and I simply believe that such things would be reduced somewhat if the alignment system were more formalized and internally consistent.
yeah i know, thats the boogeyman. i just ain't never had a reason to be scared of it. Even now, it seems not to be a problem... certainly not "the problem". its merely easily described and waxed on about.JackGiantkiller said:Part and parcel of this is the notion that political idealogy and personal conduct in pursuit of goals are not inhyerently the same, and that adherence to both sets of guidelines for alignment can be at times mutually exclusive, exacerbating the dilemma.
JackGiantkiller said:For example...two different friends of mine, both of whom know me very well have described me as, respectively, Lawful Neutral and Chaotic Good...and they cited many similar reasons for their dissimilar choices. That suggests to me that the system may have a bit too much wiggle room to be a valuable descriptor.
in my experience, that wiggle room is necessary to leave it to the GM to define the specifics so as to best fit his setting.
but then, thats where we disagree.