fusangite said:
By the way, thanks, generally, for your contributions to the thread so far. Your insertion of new terminology and a new voice has been really helpful here in moving our discussion past the things on which it has been snagged for the past three pages.
First off, thanks for making me feel like I'm actually helping an interesting discussion go along.

I have to get a better grasp on the D&D alignment system myself right now, as one of my players actually has taken his first level in the paladin class last game, that's why I'm interested in alignment discussions here at the moment.
Not to be too picky here but I really don't mean "intent" when I say "operational function" -- operational function is what a thing causes regardless of the intent behind it. For instance, the British imperial legislation stating that a fee should be paid to anyone who brought a Beothuk Indian to their colonial office in Newfoundland was intended to cause the assimilation of the Beothuk. But because of the way the law was exectuted, unforeseen by parliament, it resulted in the total extermination of the Beothuk. So, if you don't mind, I'd like to hang onto the more polysyllabic term for two reasons: (a) because I am interested only in the effect of the rules on play and (b) I don't think that speculating about the writers' intent will be especially helpful to this discourse.
No no, it's quite okay to be picky..."intent" and "operational function" are two different expressions after all.
Let me try to make clear what is giving me some..well, not problems, but maybe wrong associations...when I read the words "level of operational function", "proscriptive" and "rational player"
When you talk about a "level of operational function", it always makes me think of a level of D&D where only the bare rules as written interact with each other, like some kind of clockwork mechanism, without any room for interpretation. I don't know if that's what you mean, but it's the impression I get.
"Proscriptive" to me simply has the association of, in this case a rule, forcing my character to take certain actions
because he fits into this rule...like forcing him to act in a certain way because he has a certain alignment, and not in any other way. That's why I tried to differentiate between "proscriptive" and "descriptive" To take a simple example: drowning. A human being, without any technical or magical support, is not able to breathe water, in fact it will die from suffocation if it tries, effectively drown. Is drowning "proscriptive" now, forbidding the act of trying to breathe water, or is it "descriptive", telling you the consequences of trying to breathe water without forbidding it? I agree, for many it's one and the same...but there's enough people every year actually drowning voluntarily...proving it's not forbidden, only deadly. I apologize in forehand to anybody who might feel uncomfortably touched by this example, it's not meant as such. This can be compared to the extreme alignment example, the paladin. For a paladin, all his class features are a natural function of his being a paladin..like breathing for a human being. He is not forbidden to in an evil manner...he will simply cease being a paladin.
When you mention "rational players", I wonder who that might be. If a player tells me his character is acting in such and such way because his alignment makes him, I can only say he's got the concept wrong, because alignment doesn't enforce behaviour, it adjudicates what has happened. Of course, an alignment restriction on a character class means the character will lose that class' powers if he acted a certain way...but it doesn't keep the character from doing it anyway? The point with those alignment restricted character classes is that they come with a built-in set of motivational rules that explain what a druid, monk or paladin is, why he's got special powers, and where they come from..and what happens if you break those "behaviour rules".
Hope you don't mind me clarifying why I was trying to make the difference between "proscriptive" and "descriptive". I'm sure it wasn't your intention, but your posts made it kinda sound like you see alignment and characters like robots that are preprogrammed. In fact, it's the respective classes giving a rough preprogramming, in my opinion.
I did not argue that chaotic people do not form groups; I argued that chaotic groups function less efficiently than lawful groups, sometimes dramatically so. Furthermore, this is not just true of collectives; the description of the Chaotic Evil alignment makes it pretty clear that this alignment handicaps you as an individual too. The rules clearly state that chaotic people can act collectively and go so far as to describe the less efficient ways that they do so.
Dunno if you read my example of a chaotic and a lawful group forming up, and how I see the inner workings. I don't know either if you think it a valid example, but in my eyes, both groups sounded pretty efficient to me...in different ways, granted, but I bet both groups would fulfill their objective.

I admit, both were good in alignment. With chaotic evil, you always run into the problem that you try to form a group of people that only mainly care for themselves, look out for their own greatest profit without scruples, and that don't care for given words, authority of others or set rules.
The moment I realized that the alignment mechanic was broken was when I was playing a Chaotic Evil duke whose objective was to open the gates to the Abyss under the city which he ruled. I realized that in order for him to rationally and efficiently achieve his goal, I would have to change his alignment. This seemed absurd; if he wasn't Chaotic Evil, why would he be opening the gates to a plane that was and not, say, to Hades, the plane with which he was aligned?
I'm curious as to why you thought you'd have to change his alignment for him to achieve his goal in a rational and efficient manner?

Rational and efficient are usually also points of view influenced by one's personality, what one views as "rational" and "efficient", right? Try to get into that duke's mind first, taking into account that his personality has caused his alignment to become chaotic evil, and from that point of view, try to see what methods he would think of as "efficient" to achieve his goals...and I'm pretty sure you'll find a few, too.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)