Raven Crowking said:No. I had just switched to 3.0 when 3.5 came out.
Oops.

If you can, grab hold of a 3.5e MM and have a look at the appendices; they're a lot more detailed on how to determine CR.
Cheers!
Raven Crowking said:No. I had just switched to 3.0 when 3.5 came out.
MerricB said:While you're doing that, have a look at the rules for modifying XP depending on the ratio of monster strength to PC strength.![]()
mearls said:It's been years since I looked at the module, but IIRC the party knows going in that they're up against an ogre holed up in the cave. Most groups I've heard about fall into one of two camps: they either prepare for the ogre and kill it easily, or they don't and die or get knocked around. A lot of groups hit it with sleep and then simply killed it, regardless of their approach.
When I designed it, I imagined that the "correct" strategy would be to lure the ogre outside and cut him to ribbons. He also rants for a round, allowing smart PCs to ready spells or fall back. The ogre likely plays out as a tough single fight, followed by rest, then a foray into the dungeon.
MerricB said:Oops.
If you can, grab hold of a 3.5e MM and have a look at the appendices; they're a lot more detailed on how to determine CR.
Raven Crowking said:How does that book compare to Monster Builder re: determining CR?
Raven Crowking said:I didn't give XP for gold, either.
MerricB said:Did your PCs ever advance?![]()
Raven Crowking said:Oh, yes. They managed to kill just about anything that moved. Also, I gave story awards.
RC