Yeah, out group is also really looking forward to it, and funnily enough, they all play WoW except for me (the DM), and I am definitely chomping at the bit the most.
And I totally agree with all of the other DMs about currently DMing 3.5 and having this rule/spell etc kind of sucks/bogs down play or what have you.
I often wonder which people are looking at 4th Ed as a DM and which are looking at as a player. I mean you can look at it from both angles, but like the Elvis/Beatles man thing, you got to pick a side eventually, so for me I’m mostly looking at 4th Ed as a DM…and it fills me with joy.
In the meantime here are some rules my group is currently implementing to get prepped for 4th Ed (3.75):
-Critical rule (no threat range or confirmation, max damage)
-Withdraw is a move action (half speed)
-Charge is a standard action (2.0 DDM charge rules)
-No 5 ft. step
-Half character level as bonus to damage
-No iterative attacks (replaced with feats such as Double Attack, Triple Attack, Cleave, Whirlwind Attack etc)
-Saves become Defences = 10 + half character level + class bonus (fighter +2 to Fort, bard +2 to Ref and Will etc) + ability modifier
-AC = 10 + half character level + Dex + armour + shield (no amulets of natural armour or rings of deflection)
-No flat-footed AC, instead grant opponent combat advantage (+2 to hit)
-2 x Str bonus when wielding a weapon 2-handed
-1 x Str on damage with off-hand
-Buff spells last only the encounter
-Concealment -2 to hit.
-Total concealment -5 to hit
-Any -4 modifier (shooting into melee, large size grapple bonus, Mobility AC bonus ect) is -5
-No DC's for spells, replaced with magic attacks (vs. Defence) = + Half character level + ability modifier
-Second Wind
-No absolutes (fire immunity becomes resist fire of a number appropriate to the creature’s power, and immune poison = +10 to Fort Defenc vs. poison etc)
-Per encounter magic and psionic system
-Saga Skill system